MorteEterna
Prince
- Joined
- Nov 10, 2008
- Messages
- 332
Most of you maybe think that if you expand later you have more pop and you can use also code of laws to lose only a person. But here I explain why it's better to expand fast:
2 pop: you need 10 food
3 pop: you need 20 food
4 pop: you need 30 food
5 pop: you need 40 food.
If you have 3 pop you can build a settler with no code of laws, and if you use this strategy maybe this helps:
Set the production on 2 forests and 1 grassland (4 production and 2 food). When you build your settler, in 5 turns, you have 10 food and 1 pop. You need 10 food to grow to 2 pop, so that means that in 5 turns you have a settler and your city has 2 pop as if you used the code of laws (this ISN'T an exploit).
And expanding fast, you have more resources to use, you only need maybe a warrior in each city if you enemies aren't arabs or zulu and you can still be ahead in tech race.
2 pop: you need 10 food
3 pop: you need 20 food
4 pop: you need 30 food
5 pop: you need 40 food.
If you have 3 pop you can build a settler with no code of laws, and if you use this strategy maybe this helps:
Set the production on 2 forests and 1 grassland (4 production and 2 food). When you build your settler, in 5 turns, you have 10 food and 1 pop. You need 10 food to grow to 2 pop, so that means that in 5 turns you have a settler and your city has 2 pop as if you used the code of laws (this ISN'T an exploit).
And expanding fast, you have more resources to use, you only need maybe a warrior in each city if you enemies aren't arabs or zulu and you can still be ahead in tech race.