Ekmek
on steam: ekmek_e
very useful! looking fwd to the update!
I have had similar problems with naval units not changing states when damaged. It seems to be a problem with custom gr2's.It almost works: problem is that graphic stays at "under construction" state and never completes.
It's a "mod" that gives you two workers that can build wonders as tile improvements. The ArtDefine_Landmarks hook up to existing wonder fxsxml files. It almost works: problem is that graphic stays at "under construction" state and never completes. (Been working on this for a while now.)
I have had similar problems with naval units not changing states when damaged. It seems to be a problem with custom gr2's.
Have you been able to spot any differences in the structure before the vanilla gr2 and custom gr2? Were the meshes created via FBX or BR2? If the structure of the file and the names of everything are the same I can't see where the problem would be. Possibly the way Nexus Buddy creates materials could cause an issue.
Hey there! I've been trying to modify and make a template of the Korean Turtle Ship, but I've been having some issues.
So, first, because of how damage states work the model comes with 2 meshes. That's not a problem though, it seems it imports the nb2 perfectly. However, since it has 2 meshes I decided to go the .br2 route; I made my changes and exported, and there's an error:
"Error: Mesh has unweighted vertices!"
TypeError: Exceptions must be classes or instances, not str
So, I thought I may have unweighted a vertex unwillingly. Tried searching for it, selecting all vertices without weight... and there was none. So, I decided to reimport the model, and then export it without touching anything, the error was still there. And of course, since it has 2 meshes, exporting as fbx (which doesn't generate errors) doesn't work since the meshes get screwed up...
Anyone managed to import/modify/rexport a ship model yet?
Hey there! I've been trying to modify and make a template of the Korean Turtle Ship, but I've been having some issues.
So, first, because of how damage states work the model comes with 2 meshes. That's not a problem though, it seems it imports the nb2 perfectly. However, since it has 2 meshes I decided to go the .br2 route; I made my changes and exported, and there's an error:
"Error: Mesh has unweighted vertices!"
TypeError: Exceptions must be classes or instances, not str
So, I thought I may have unweighted a vertex unwillingly. Tried searching for it, selecting all vertices without weight... and there was none. So, I decided to reimport the model, and then export it without touching anything, the error was still there. And of course, since it has 2 meshes, exporting as fbx (which doesn't generate errors) doesn't work since the meshes get screwed up...
Anyone managed to import/modify/rexport a ship model yet?
I could not see any difference in the structure. I have tried both the fbx and I also tried the overwrite meshes from br2 to see if that would work. The only thing I have not tried is extracting separately with your new ver 8, which I hope to try soon when I get some time.
Hey there! I've been trying to modify and make a template of the Korean Turtle Ship, but I've been having some issues.
So, first, because of how damage states work the model comes with 2 meshes. That's not a problem though, it seems it imports the nb2 perfectly. However, since it has 2 meshes I decided to go the .br2 route; I made my changes and exported, and there's an error:
"Error: Mesh has unweighted vertices!"
TypeError: Exceptions must be classes or instances, not str
So, I thought I may have unweighted a vertex unwillingly. Tried searching for it, selecting all vertices without weight... and there was none. So, I decided to reimport the model, and then export it without touching anything, the error was still there. And of course, since it has 2 meshes, exporting as fbx (which doesn't generate errors) doesn't work since the meshes get screwed up...
Anyone managed to import/modify/rexport a ship model yet?
I have had similar problems with naval units not changing states when damaged. It seems to be a problem with custom gr2's.
BTW, Any progress on this? I of course am facing the same problem; and am using latest Nexus Buddy to import/export. I have also made the gr2 replace an existant gr2 model, so I could check if it was an issue with the ArtDefine rather than the model, but it didn't work; so its related to the model.
I'm getting this when I try to convert wonders to tiles. tiles (like the example airfield) don't have bones. Is there a way we can get a tag to export without bones?