Freesmog
Skeptic1938222569
They ask for forts to be able to hurt opposing units.
Exactly. I know Forts provide a combat bonus depending on what type it is, however it there was a catapult effect as well I think it makes more sense. Already the AI isn't very smart about Fort efficiency, and it isn't hard enough IMO to overtake them. I think a Fort should have a turn limit before it turns neutral without any units occupying them.