Ajidica: Thanks for your notes!
Wot? I've built the Namyr hero on several occasions and I do think I've built the Ligtning Striker as well. i must check the XML. I hope I haven't done anything strange to them lately, because it was quite a while since I playtested Namyr. The Demon King is supposed to be unbuildable though. He only appears in that one scenario and is supposed to be modded in using the World Builder. He is scenario specific, and I have other such units in the mod too.
What I'm interested in is whether Zuur understands to use their transport ships or not? Did you notice anything? In the case they don't, I will make them a Settler on the mainland. I do not want to remove their city on Black Dragon Island though, because I think it's really cool.
I really don't see a problem with the Crystallin being so effective, but indeed, the Collective should be the secons-scoring in my opinion. I will give the Collective some kind of advantage. As for Erezon's isolation, that is a bit intended, but I can see how it is no fun having them not taking part. I could give them another settler too in a suitable area.
Excellent! The Dal are irritating! Just excellent! And just as intended. I hate them too, you know. I'm going to make them a special hero too.
MajKira: It's an interesting idea to have the leaders appear as units. It wouldn't be too hard either to make the leader unit spawn according to leader choice. I've thought about it at some point actually, but really decided against it, because it would take so much work with getting the right unit models and implementing them. I mean, what would the leader's mission in the game be? And what happens if he/she dies?
I will indeed look into the idea of the Empire being founded like you say! Because that is a really interesting idea. I suppose it would require some Python, but it's not impossible to do.