Fallout IOT Third Times the Charm

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Mar 30, 2011
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Hallow Nest
Fallout IOT


War.
War never changes

Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything: from God to justice to simple, psychotic rage.

The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower.

But War never changes

In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.

In the year 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation.

But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world - but war, war never changes.

In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters, known as vaults. But when they emerged, they had only the hell of the wastes to greet them, and their inhabitants set out across ruins of the old world to build new societies, establish new villages, form new tribes on whatever usable land there was.

The year is 2277 Two Hundred years after the apocalypse Humanity has struggled to rebuild, and by now nation states have begun to reform and grow, you are the leader of one of these nation states. It is time to bring humanity back from near destruction or end it for good.

Because War Never Changes.

This will be an Role play heavy game those who role play will be given bonuses

Pick 3 territories, name your nation, and provide a short description and history.

Map:
Spoiler :


Keep nations realistic in a post nuclear-apocalyptic world, but please include nations other than humans, have mutants, sentient bugs, robots, and ghoul nations.


SPECIAL
The stats are a modified version of the “SPECIAL” system used in the fallout games the higher it is the better Everyone gets 5 pts in each (you can remove) and an additional 5 pts to allocate wherever you wish. These cannot go above 10 or below 1 Just fyi. These do directly affect your nations RP and interaction in the game.

Science - Modifies technology advancement
Politics - Modifies your ability to keep your nation together and diplomacy with all NPCs
Economics - Modifies your ability to make money
Combat - Modifies your ability to win in combat situations
Intelligence - Modifies your ability when spying
Arts - Modifies your ability to impress others
Luck - How lucky your nation is (note when ever luck is used in calculations it is always divided in half, and rounded up so a 5 is pretty much a 6)

Caps
Caps the spending money for each nation, you make a certain amount per turn depending on, your Economics, Provinces, and Stability.

Research
Research will be all role play based, give me a description of what you want to research, from new tech to a single weapon

Military
Also RP based give me a description of your Militia/light, Medium, and Heavy units. what armor, weapons and vehicles are in them, and based off of your production level i will say how many of your troops you can build, i will also assign weapon stats to your units, everyone gets one of each at the beginning.

Example of the RP for the Military, stolen from Deusselkerr's signup on the orginal FIOT
Spoiler :
Light/Irregular Troops: Redstocking- Though proficient with a bat, a regular Redstocking is only average with his mismatched weaponry which ranges from machine guns and sniper rifles to bolt-action winchesters and pistols. Armor is virtually nonexistent, as a baseball uniform does not provide much protection. They serve best as raiders and peacekeepers.

Regular Troops: Railroaders- Though not part of the history of the Institute, the Railroad was one of the first opposition forces faced by the Institute's Androids, and ever since have been trusted soldiers. They are based out of South Carolina, and although most of their organization is still outside Institute control their outposts in Connecticut have gladly given up executive powers to the Institute; the Railroaders are first and foremost a fighting force that only formed to keep contact along the seaboard and protect its refugees. Railroad soldiers are fierce and dedicated, and are trained with dagger, pistol and rifle. Some units are better-equipped with heavy machine guns and explosives, these units being evenly distributed throughout platoons.

Heavy Troops: Android forces- Expensive and resource-intensive, these units are the perfect soldier. They are fearless, invincible to small-arms fire, and are masters of plasma and laser weaponry.



Air Force
Due to The Great War, both heavier than air and lighter than air travel has been lost to humanity, and it will be difficult to gain back, however if you can spend your time researching it and spend the time detailing your new air force like the rest of your military you will be able to use and build them like the rest of your military, they will usually give bonuses.

Blitzing
blitzing, is ok, but don't go overboard the more you blitz the less likely you get those provinces, unless your army RP has vehicles, but keep in mind they will be dreadfully expensive, 1 army can capture 1 province, this is due to the fact that there are many raiders, tribes, and slavers out in the wastes and your military will be fighting against them to secure control of the lands resources.

Factories
Factories are used to supply your armies, however they can also be used to make caps, but not at the same time. Factories cost 5 Caps (liable to change) and produce 1 cap a turn

Stability
Stability ranges from -3 to 3, with 0 being average. Stability affects everything, I highly suggest you make sure that it stays at zero or above or it will be harder to do stuff. Everyone Starts at zero, representing average stability where a nation has control over its land and its people are are mostly content.

ok i think that is everything don't post yet.
 
Directory of the Wasteland

Former United States

Indiana
Spoiler :
Nation Name: The Indiana Clans
Player: Sonereal
Government: Warlord Feudalism
Capital: None
Light: Northern Indiana light infantry
  • Cost: 1 Cap
  • Strength: 1
  • Bonus: None
  • Negatives: None
Medium: Southern Indiana Calvary
  • Cost: 4 Caps
  • Strength: 3
  • Bonus: Cavalry: +1 to Combat when Blitzing
  • Negatives: None
Heavy: Jamison Clan infantry
  • Cost: 6 Caps
  • Strength: 5
  • Bonus: Powered-Armor Focus: +1 against Light Units
  • Negatives: Powered-Armor Focus: -1 to Combat when Bltizing
More Info


Texas
Spoiler :

Nation Name: The Merchant Republic of Texas
Player: Patchy
Government: Merchant Republic
Capital: None Specified
Light: Texan Ranger
  • Cost: 1 Caps
  • Strength: 1
  • Bonus: Sniper Scout: supports Lone Star Soldiers
  • Negatives: cannot attack another province unless supported by another Unit
Medium: Lone Star Soldiers
  • Cost: 3 Caps
  • Strength: 3
  • Bonus: +1 Initiative when fighting with a Ranger
  • Negatives: None
Heavy: Wasteland Riders
  • Cost: 7 Caps
  • Strength: 6
  • Bonus: Mechanized: +1 strength when blitzing
  • Negatives: none
More Info


Alaska
Spoiler :

Nation Name: The Alasijia People's Republic
Player: Civ'ed
Government: Single-party socialist state
Capital: Anchorage
Light: None specified
  • Cost: 1 Cap
  • Strength: 1
  • Bonus: None
  • Negatives: None
Medium: Flamethrower Troops
  • Cost: 3 Caps
  • Strength: 4
  • Bonus: none
  • Negatives: -1 to Initiative (flamethrowers have an enormous range :p)
Heavy: Chimera Squadron
  • Cost: 10 Caps (tanks are expensive)
  • Strength: 7
  • Bonus: Armor: +2 to combat when Blitzing
  • Negatives: none
More Info


Central America

Panama
Spoiler :

Nation Name: Order of the Ka'an
Player: Ailedhoo
Government: Theocracy
Capital: The Temple to the Kuna (Panama City)
Light: Zealot:
  • Cost: 1 Cap
  • Strength: 1
  • Bonus: Zealous: +1 in combat against Light units/Raiders(unclaimed territory)
  • Negatives: Conspicuous: -1 to Initiative
Medium: Paladin:
  • Cost: 3 Caps
  • Strength: 3 Caps
  • Bonus: None
  • Negatives: None
Heavy: Battle Priest
  • Cost: 6 caps
  • Strength: 4
  • Bonus: Chants of Battle +2 to own forces Initiative when fighting together
  • Negatives: none
More Info


South America


Starting Map


Guide for me
Spoiler :

Nation Name:
Player:
Government:
Capital:
Light:
  • Cost:
  • Strength:
  • Bonus:
  • Negatives:
Medium:
  • Cost:
  • Strength:
  • Bonus:
  • Negatives:
Heavy:
  • Cost:
  • Strength:
  • Bonus:
  • Negatives:
More Info
 
Current Update
 
FIOT Redux was the most successful of my attempts to GM, it had the most sign ups and I really enjoyed the world, so I have decided to restart it, the reason I am restarting it instead of continuing the original is that I never got enough orders for the first turn.

So I welcome you to my fourth attempt to GM a game, I wish it luck, and I wish you luck, the rules are the same as Redux so if you would like to move your nation over from that thread by all means go ahead, however if you do wish to do this please post your nation again below

I would like this game to be a bit more serious and focused on role play just as a heads up.

Finally, Have fun :D
-TE
 
I want to believe, but pretty much every IOT you do dies before we get even two turns in.
 
I want to believe, but pretty much every IOT you do dies before we get even two turns in.

I know patchy, but I am feeling really good this time, my first time people weren't interested as much, Redux I started at a bad time for me, and very few people actually gave me orders, and Terran IOT I started when no one really wanted to join an IOT, IOT overload pretty much.

But this time, there arn't as many IOT's ATEN and an appeal to fear, RoR is on hold, conquers paradise is simple.

I don't have really anything to keep me held down coming up, other than one final in a few weeks, and thanksgiving next week where I will have internet access.

I promise this time it will start.

Please give me one more chance Patchy. :please:
 
I will literally take your game over if you do not run it.

Also, importing this. Will change later.
 
I'm interested, so subscription post :p
 
Catatonica's gonna get a revamp. Claiming inland Peru.
 
Brazil maybe ?

Spoiler :

Nation Name: MilSim
Player: bonefang
Government: Dictatorship
Capital: CasaGrande
Light: Spotterz
Cost: 1 cap
Strength: 1
Bonus: Scout: supports Goffs, gives them +1 initiative
Negatives:
Medium: Goffs
Cost: 3 caps
Strength: 4
Bonus:
Negatives: Mindless killer: -1 Initiative
Heavy: Jarl
Cost: 7 caps
Strength: 6
Bonus: Blood lust: +1 strength when fighting with an ally
Negatives: 50% chance to kill an allied unit when fighting with them
 
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