Kyriakos Creator Joined Oct 15, 2003 Messages 74,805 Location The Dream Sep 2, 2010 #1 This is an ancient Japanese village house, as a goodyhut. Meet the villagers Here Please note that these graphics are free only for use in the civ3 community. Any commercial use of them is forbidden by the author.
This is an ancient Japanese village house, as a goodyhut. Meet the villagers Here Please note that these graphics are free only for use in the civ3 community. Any commercial use of them is forbidden by the author.
Kyriakos Creator Joined Oct 15, 2003 Messages 74,805 Location The Dream Sep 2, 2010 #3 Thank you Dumanios
timerover51 Deity Joined Jul 10, 2006 Messages 4,118 Location Chicago area in Illinois Sep 3, 2010 #4 I like it. It has distinctiveness, something that the Firaxis goody huts are seriously lacking in.
Kyriakos Creator Joined Oct 15, 2003 Messages 74,805 Location The Dream Sep 3, 2010 #5 Well yeah, the firaxis goodyhuts were terrible indeed.
timerover51 Deity Joined Jul 10, 2006 Messages 4,118 Location Chicago area in Illinois Sep 7, 2010 #6 Kyriakos said: Well yeah, the firaxis goodyhuts were terrible indeed. Click to expand... Once I figure out why the Civ3 Conquests editor is not showing some of the graphics, I am going to start gradually added your graphics into my game.
Kyriakos said: Well yeah, the firaxis goodyhuts were terrible indeed. Click to expand... Once I figure out why the Civ3 Conquests editor is not showing some of the graphics, I am going to start gradually added your graphics into my game.
BadKharma Deity Joined Jul 25, 2005 Messages 3,692 Location Brew City Sep 7, 2010 #7 timerover51 said: Once I figure out why the Civ3 Conquests editor is not showing some of the graphics, I am going to start gradually added your graphics into my game. Click to expand... Link the folder using scenario properties save biq, close editor reopen you should now see the added graphics in the editor. Kyriakos very nice job on the Japanese goody hut!
timerover51 said: Once I figure out why the Civ3 Conquests editor is not showing some of the graphics, I am going to start gradually added your graphics into my game. Click to expand... Link the folder using scenario properties save biq, close editor reopen you should now see the added graphics in the editor. Kyriakos very nice job on the Japanese goody hut!
Ozymandias In Terra Fantasia Supporter Joined Nov 5, 2001 Messages 10,831 Location The lone and level sands Sep 7, 2010 #8 Fine work indeed Specific enough for fantasy & Japanese, and generic enough to do great yeoman's service elsewhere Best, Oz
Fine work indeed Specific enough for fantasy & Japanese, and generic enough to do great yeoman's service elsewhere Best, Oz
timerover51 Deity Joined Jul 10, 2006 Messages 4,118 Location Chicago area in Illinois Sep 7, 2010 #9 BadKharma said: Link the folder using scenario properties save biq, close editor reopen you should now see the added graphics in the editor. Kyriakos very nice job on the Japanese goody hut! Click to expand... That is not the problem. I am seeing only the River and Starting Location for the Terrain overlays. Not picking up anything else.
BadKharma said: Link the folder using scenario properties save biq, close editor reopen you should now see the added graphics in the editor. Kyriakos very nice job on the Japanese goody hut! Click to expand... That is not the problem. I am seeing only the River and Starting Location for the Terrain overlays. Not picking up anything else.
Ogedei_the_Mad Caffeinated Khagan Joined Feb 15, 2004 Messages 3,361 Location Moved back into the kimchi jar Sep 12, 2010 #10 Excellent. I can certainly use this for "Wake of the Tiger."
Kyriakos Creator Joined Oct 15, 2003 Messages 74,805 Location The Dream Sep 12, 2010 #11 Yes, i had that in mind as well
Dumanios MLG Joined Oct 24, 2008 Messages 4,887 Sep 13, 2010 #12 This could be useful for anyone wanting to mod the Sengoku scenario.