VainoValkea
Emperor
ITT: Post ideology builds you find potent and tenets you find useless.
My favorite six-tenet build so far is this one:
First tier:
Avant Garde (+25pp GP generation)
Civil Society (specialists consume half food)
either Creative Expression (+1 culture per great work)
OR Economic Union (+3 gold for each trade route with other Freedom civs)
(depending on how many Freedom friends you have and how much trade you want to devote to City-States)
Second tier:
Arsenal of Democracy (+25pp production when buliding military units, +20 influence from military unit gifts to City-States)
Universal Suffrage (Specialists create only half of the normal unhappiness)
Third tier:
Treaty Organization (+4 influence per turn with city states you have a trade route with)
Rockin' CS and culture heavy games with these. Treaty Organization is a bit overkill when spamming lots of units for AoD so it could be replaced with Media Culture (+34pp tourism from Broadcast Towers) for more tourism punch.
As for worthless tenets, I'd say...
Capitalism (+1 happiness from mints, banks and stock exchanges) as now most of my cities don't have or need those buildings
Covert Action (doubles the chance of successful election rigging) because election rigging fails rarely and isn't powerful anyway.
Haven't put much thought into other ideologies yet but Autocracy seems particularly weak now for culture even though it's a recommended VC for it. The AI is very docile so it's hard to get that third tier Cult of Personality bonus (+50pp tourism against civs at war with a common enemy) and their other tourism ability Futurism (+100 tourism whenever a GWAM is born) seems pretty negligible.
My favorite six-tenet build so far is this one:
First tier:
Avant Garde (+25pp GP generation)
Civil Society (specialists consume half food)
either Creative Expression (+1 culture per great work)
OR Economic Union (+3 gold for each trade route with other Freedom civs)
(depending on how many Freedom friends you have and how much trade you want to devote to City-States)
Second tier:
Arsenal of Democracy (+25pp production when buliding military units, +20 influence from military unit gifts to City-States)
Universal Suffrage (Specialists create only half of the normal unhappiness)
Third tier:
Treaty Organization (+4 influence per turn with city states you have a trade route with)
Rockin' CS and culture heavy games with these. Treaty Organization is a bit overkill when spamming lots of units for AoD so it could be replaced with Media Culture (+34pp tourism from Broadcast Towers) for more tourism punch.
As for worthless tenets, I'd say...
Capitalism (+1 happiness from mints, banks and stock exchanges) as now most of my cities don't have or need those buildings
Covert Action (doubles the chance of successful election rigging) because election rigging fails rarely and isn't powerful anyway.
Haven't put much thought into other ideologies yet but Autocracy seems particularly weak now for culture even though it's a recommended VC for it. The AI is very docile so it's hard to get that third tier Cult of Personality bonus (+50pp tourism against civs at war with a common enemy) and their other tourism ability Futurism (+100 tourism whenever a GWAM is born) seems pretty negligible.