Let's cross another 1.16 feature off the list. I have created a feature branch that adds 50 (yes, fifty) new wonders to the mod, and makes some changes to existing wonders.
They are available on the wonders branch.
Added wonders:
Affected existing wonders:
You can see an overview over all existing wonders, their tech column, religion and civilisation distribution in this document. Another sheet keeping track of proposed/considered wonders that have not been included yet (and may not be) can be found here.
Further notes:
- Many more exotic wonder effects are not implemented yet (marked as "not implemented")
- The main purpose of this first stab is to get feedback on wonder art, proposed effects and position in the tech tree
- as you can see wonders are clustered in some columns and on particular techs, and some columns and techs are particularly lacking in wonders. Part of the purpose of adding new wonders is to add utility to techs with few effects, which wasn't always successful. Suggestions for wonders that require these techs (or moving existing wonders to them) are welcome.
- Likewise, in particular the Industrial era is a bit lacking in wonders, suggestions welcome
- I want to also tackle Projects with this branch, but haven't yet
Close candidates for inclusion that have not made it yet, open for discussion:
The Suez and Panama Canals are also good wonder candidates but somewhat of a special case because they are tied to specific tiles on the map. I am not sure how to represent them the best way, and may wait until the larger map is included before I can include them.
Mostly for fun, locations of all wonders in the game on the proposed larger world map:
There is only one five wonder city on the map (New York), and three four wonder cities (Paris, London and Constantinople).
All kind of suggestions for additional wonders and critique on the existing state of the branch welcome. I encourage you to check out the branch and review the art and the position of the wonders in the tech tree as well. A proposal becomes even more valuable if it includes a suggested effect, art and tech requirement.
They are available on the wonders branch.
Added wonders:
Spoiler :
Dujiangyan (Construction, Rice): +1 food next to rivers
Apadana Palace (Arithmetics, Zoroastrianism): +50% worker rate, free Monument in all cities
Gondeshapur (Medicine, Zoroastrianism): +1 food from Scientist, free Medic I promotion for units built in the city
Jetavanaramaya (Aesthetics, Buddhism): +1 food from Artist
Iron Pillar (Steel, Hinduism): free Forge in all cities
Prambanan (Architecture, Hinduism): +25% food retained on growth in all cities
Salsal Buddha (Artisanry, Buddhism): trade route connections do not require peace or open borders
Cheomseongdae (Scholarship, Confucianism + Buddhist state religion): +1 happiness per 10% science rate
Nalanda University (Scholarship, Hinduism): +2 science per state religion building
Krak des Chevaliers (Fortification, Islam + Catholic state religion): free Castle in every city, defeated city defenders can retreat to capital
Monolithic Church (Guilds, Orthodoxy): +2 commerce from Priest
Saint Sophia's Cathedral (Doctrine, Orthodoxy): +2 espionage per state religion building
Silver Tree Fountain (Paper, Paganism + Silk): Additional great person born when a great general appears
Santa Maria del Fiore (Patronage, Catholicism): +100% great people birth rate
House of Wisdom (Education, Islam): +200% science from great people discoveries
Saint Thomas Church (Humanities, Protestantism): +2 happiness in all cities
Vijaya Stambha (Companies, Hinduism): +50% great general birth rate, free City Garrison I promotion for units built in the city
El Escorial (Exploration, Catholicism): Extra gold for every acquired colony
Torre de Belem (Optics, Catholicism): +100% foreign trade route yield
Potala Palace (Statecraft, Buddhism): +1 GPP per Hill in city radius
The Bourse (Economics, Protestantism): free Bank in every city, +2 free merchants
Itsukushima Shrine (Geography, Buddhism): +1 GPP per water tile in city radius
Image of the World Square (Urban Planning, Islam): +4 trade routes
Louvre (Civil Liberties, Catholicism): +2 free artists, additional culture for every controlled wonder
Emerald Buddha Temple (Civil Liberties, Buddhism): no unhappiness in city
Shalimar Gardens (Horticulture, Islam): excess health counts as happiness
Hermitage (Sociology): +10% science per culture level, technologies cost 25% less in trade and espionage
Salt Cathedral (Geology): +2 commerce per state religion building
Bell Rock Lighthouse (Metallurgy): +1 trade route in coastal cities
Crystal Palace (Electricity): +25% commerce with power
Tsukiji Fish Market (Refigeration, Rice): +1 food on water tiles
Brooklyn Bridge (Labour Unions): free Levee in every city, +2 free engineers
Neuschwanstein Castle (Journalism): settling a great person restores 50% great people points
Golden Gate Bridge (Infrastructure): +1 commerce from Engineer, Scientist
Bletchley Park (Radio): +50% spy detection chance, +50% chance to avoid spy detection
Sagrada Familia (Macroeconomics): +1 production from Artist, +25% production converted into commerce
The Motherland Calls (Power Projection, Central Planning): drafts a new unit every time you lose a unit of level 3 or higher
Berlaymont (Globalism, Multilateralism): +2 possible defensive pacts, +1 free specialist per defensive pact
World Trade Center (Globalism, Free Enterprise): +50% corporation commerce
Atomium (Nuclear Power): +1 science per ICBM built in the world
Iron Dome (Laser): +50% intercept chance in own territory
Harbour Opera (Tourism): +1 food per excess happiness
Gardens by the Bay (Ecology): +1 commerce per excess health
Burj Khalifa (Aerodynamics): +2 food +2 commerce on desert tiles
Hubble Space Telescope (Satellites): +100% science
Channel Tunnel (Robotics): +100% trade route yield with friendly relations
Oriental Pearl Tower (Telecommunications): +1 science per city population
Delta Works (Renewable Energy, only flat land in city radius): +1 food +1 production +1 commerce on water tiles
ITER (Fusion): clean power for all cities on the continent, +1 commerce per power consumed in all cities
Large Hadron Collider (Superconductors): +100% science
Apadana Palace (Arithmetics, Zoroastrianism): +50% worker rate, free Monument in all cities
Gondeshapur (Medicine, Zoroastrianism): +1 food from Scientist, free Medic I promotion for units built in the city
Jetavanaramaya (Aesthetics, Buddhism): +1 food from Artist
Iron Pillar (Steel, Hinduism): free Forge in all cities
Prambanan (Architecture, Hinduism): +25% food retained on growth in all cities
Salsal Buddha (Artisanry, Buddhism): trade route connections do not require peace or open borders
Cheomseongdae (Scholarship, Confucianism + Buddhist state religion): +1 happiness per 10% science rate
Nalanda University (Scholarship, Hinduism): +2 science per state religion building
Krak des Chevaliers (Fortification, Islam + Catholic state religion): free Castle in every city, defeated city defenders can retreat to capital
Monolithic Church (Guilds, Orthodoxy): +2 commerce from Priest
Saint Sophia's Cathedral (Doctrine, Orthodoxy): +2 espionage per state religion building
Silver Tree Fountain (Paper, Paganism + Silk): Additional great person born when a great general appears
Santa Maria del Fiore (Patronage, Catholicism): +100% great people birth rate
House of Wisdom (Education, Islam): +200% science from great people discoveries
Saint Thomas Church (Humanities, Protestantism): +2 happiness in all cities
Vijaya Stambha (Companies, Hinduism): +50% great general birth rate, free City Garrison I promotion for units built in the city
El Escorial (Exploration, Catholicism): Extra gold for every acquired colony
Torre de Belem (Optics, Catholicism): +100% foreign trade route yield
Potala Palace (Statecraft, Buddhism): +1 GPP per Hill in city radius
The Bourse (Economics, Protestantism): free Bank in every city, +2 free merchants
Itsukushima Shrine (Geography, Buddhism): +1 GPP per water tile in city radius
Image of the World Square (Urban Planning, Islam): +4 trade routes
Louvre (Civil Liberties, Catholicism): +2 free artists, additional culture for every controlled wonder
Emerald Buddha Temple (Civil Liberties, Buddhism): no unhappiness in city
Shalimar Gardens (Horticulture, Islam): excess health counts as happiness
Hermitage (Sociology): +10% science per culture level, technologies cost 25% less in trade and espionage
Salt Cathedral (Geology): +2 commerce per state religion building
Bell Rock Lighthouse (Metallurgy): +1 trade route in coastal cities
Crystal Palace (Electricity): +25% commerce with power
Tsukiji Fish Market (Refigeration, Rice): +1 food on water tiles
Brooklyn Bridge (Labour Unions): free Levee in every city, +2 free engineers
Neuschwanstein Castle (Journalism): settling a great person restores 50% great people points
Golden Gate Bridge (Infrastructure): +1 commerce from Engineer, Scientist
Bletchley Park (Radio): +50% spy detection chance, +50% chance to avoid spy detection
Sagrada Familia (Macroeconomics): +1 production from Artist, +25% production converted into commerce
The Motherland Calls (Power Projection, Central Planning): drafts a new unit every time you lose a unit of level 3 or higher
Berlaymont (Globalism, Multilateralism): +2 possible defensive pacts, +1 free specialist per defensive pact
World Trade Center (Globalism, Free Enterprise): +50% corporation commerce
Atomium (Nuclear Power): +1 science per ICBM built in the world
Iron Dome (Laser): +50% intercept chance in own territory
Harbour Opera (Tourism): +1 food per excess happiness
Gardens by the Bay (Ecology): +1 commerce per excess health
Burj Khalifa (Aerodynamics): +2 food +2 commerce on desert tiles
Hubble Space Telescope (Satellites): +100% science
Channel Tunnel (Robotics): +100% trade route yield with friendly relations
Oriental Pearl Tower (Telecommunications): +1 science per city population
Delta Works (Renewable Energy, only flat land in city radius): +1 food +1 production +1 commerce on water tiles
ITER (Fusion): clean power for all cities on the continent, +1 commerce per power consumed in all cities
Large Hadron Collider (Superconductors): +100% science
Affected existing wonders:
Spoiler :
Shwedagon Paya: double production for state religion buildings
Khajuraho: +1 food per state religion building
Himeji Castle: requires Feudalism
Leaning Tower: removed
University of Sankore: +1 commerce on desert tiles
Notre Dame: only two Temples required to build Cathedrals
San Marco Basilica: +1 gold per specialist
Porcelain Tower: +1 food from Statesman
Versailles: free Estate in every city, +2 free Statesmen
Saint Basil's Cathedral: +25% defense in all cities, +1 movement for civilian units
Blue Mosque: temporary unhappiness is limited to 1
Khajuraho: +1 food per state religion building
Himeji Castle: requires Feudalism
Leaning Tower: removed
University of Sankore: +1 commerce on desert tiles
Notre Dame: only two Temples required to build Cathedrals
San Marco Basilica: +1 gold per specialist
Porcelain Tower: +1 food from Statesman
Versailles: free Estate in every city, +2 free Statesmen
Saint Basil's Cathedral: +25% defense in all cities, +1 movement for civilian units
Blue Mosque: temporary unhappiness is limited to 1
You can see an overview over all existing wonders, their tech column, religion and civilisation distribution in this document. Another sheet keeping track of proposed/considered wonders that have not been included yet (and may not be) can be found here.
Further notes:
- Many more exotic wonder effects are not implemented yet (marked as "not implemented")
- The main purpose of this first stab is to get feedback on wonder art, proposed effects and position in the tech tree
- as you can see wonders are clustered in some columns and on particular techs, and some columns and techs are particularly lacking in wonders. Part of the purpose of adding new wonders is to add utility to techs with few effects, which wasn't always successful. Suggestions for wonders that require these techs (or moving existing wonders to them) are welcome.
- Likewise, in particular the Industrial era is a bit lacking in wonders, suggestions welcome
- I want to also tackle Projects with this branch, but haven't yet
Close candidates for inclusion that have not made it yet, open for discussion:
Spoiler :
- Aqua Appia
- Al Khazneh / Petra
- Palatine Chapel
- Alamut Fortress
- Mount Athos
- Venetian Arsenal
- Amber Room
- The Biosphere
- Global Seed Vault
- Al Khazneh / Petra
- Palatine Chapel
- Alamut Fortress
- Mount Athos
- Venetian Arsenal
- Amber Room
- The Biosphere
- Global Seed Vault
The Suez and Panama Canals are also good wonder candidates but somewhat of a special case because they are tied to specific tiles on the map. I am not sure how to represent them the best way, and may wait until the larger map is included before I can include them.
Mostly for fun, locations of all wonders in the game on the proposed larger world map:
Spoiler :
There is only one five wonder city on the map (New York), and three four wonder cities (Paris, London and Constantinople).
All kind of suggestions for additional wonders and critique on the existing state of the branch welcome. I encourage you to check out the branch and review the art and the position of the wonders in the tech tree as well. A proposal becomes even more valuable if it includes a suggested effect, art and tech requirement.
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