TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
No, that is a graphical bug, it is a mountain. I'm not sure what exactl causes it to "disform" and "flatten" but it is 99% a mountain tile enxt to the Gilbatar.
That would effectively mean that you lose spies if you want a diplomat!
Seeing as spies are powerful for taking techs, rigging elections, making coups, and counterintelligence, choosing to NEVER have a diplomat is clearly the best choice - spies are few, making one a permanent diplomat would make them even more so!
To me, it is quite clear that spies are more flexible than the one-trick-pony diplomats - that's why it's plain to see that diplomats ARE spies, they are expanding the actions a spy can make!
But maybe I'm just weird and I'm the only one who always feels I never have enough spies!
In the end, while it is possible, it would be incredibly stupid to forever lose a spy - not even when killed they are forever lost, and yet by giving them one mission they can no longer return?!
Why does a diplomat increase tourism?
Am I missing something or is that totaly stupid?
Why does a diplomat increase tourism?
Am I missing something or is that totaly stupid?
You'll probably be able to make a diplomat into a spy again, maybe they need to leave the city first though (otherwise the other civ would know who the spy is after all )
Spy: Informations on Civ, Tech Stealing
Diplomat, Informations on Civ, Better Tourism + Knowledge on which way they'll vote
Seems balanced and it basically means more things to do for spies so that 'coups' should get rarer as the AI uses them for other stuff as well... Or at least that's what I hope for.
Great engineer looks like steam crane @47.
I actually got excited thinking he was talking about the Great Engineer's icon!
I'm still hoping for era-specific Great People icons, along side Workers, Caravans and Cargo Ships...
But yeah, Modern Era Great Engineers have always looked like that - no news there...
Why does a diplomat increase tourism?
Am I missing something or is that totaly stupid?
Yes. For some reason, a number of the Great Works in the demo screens have been a bit screwy, attributing the wrong work to the wrong artist or with garbled text.Umm...Samuel Morse a great artist? Wasn't that the guy who invented telegraphs? (Morse code)
Well, I've been in many games where I've either surpassed everyone in tech or wanted to play completely nice and not be accused of spying so I for one would not mind a diplomat instead. Furthermore, I agree with other posters that later in the game as it becomes harder to steal tech, schmoozing votes and boosting tourism would make a diplomat preferable.That would effectively mean that you lose spies if you want a diplomat!
Seeing as spies are powerful for taking techs, rigging elections, making coups, and counterintelligence, choosing to NEVER have a diplomat would be clearly the best choice - spies are few, making one a permanent diplomat would make them even more so!
To me, it is quite clear that spies are more flexible than the one-trick-pony diplomats - that's why it's plain to see that diplomats ARE spies, they are expanding the actions a spy can make! In other words, they are expanding the espionage system, not creating a complete new system.
But maybe I'm just weird and I'm the only one who always feels I never have enough spies!
In the end, while it is possible, it would be incredibly stupid to forever lose a spy - not even when killed they are forever lost, and yet by giving them one mission they can no longer return?!
If it's not permanent then why the warning screen? I think it definitely could be and therefore requires you to make a hard decision instead of a "for a few turns" decision.Aye, I don't think it's very likely that you'll permanently convert spies to diplomats. I wonder though if that basically means that you'll have some kind of ping-pong between spies and diplomats as you weigh up your tech stealing/couping against the impending commencement of the next WC.
Well... consider New ZealandBecause that is one of the things embassies do, promote tourism and trade. And of course they are there to present a good image to the host nation.
If it's not permanent then why the warning screen? I think it definitely could be and therefore requires you to make a hard decision instead of a "for a few turns" decision.
Well, I've been in many games where I've either surpassed everyone in tech or wanted to play completely nice and not be accused of spying so I for one would not mind a diplomat instead. Furthermore, I agree with other posters that later in the game as it becomes harder to steal tech, schmoozing votes and boosting tourism would make a diplomat preferable.
If it's not permanent then why the warning screen? I think it definitely could be and therefore requires you to make a hard decision instead of a "for a few turns" decision.[/URL]