marioflag
History Addict
I really loved the Clockwork Golem so i would definitely like to see new Golem models. I also would like to see new non humanoid unit models like the Beast of Agares
I'd personally love to see attack animations added to disciple units and assassins. Priests and high priests fight a fair amount, but their fights are equivalent to staring contests.what is your next art request, everyone (no guarantee ) ???
I'd personally love to see attack animations added to disciple units and assassins. Priests and high priests fight a fair amount, but their fights are equivalent to staring contests.
I really like the custom settlers and workers. It gives a civ great deal of depth to see what the everyday people look like.
On a related note, when both the Dwarf Settler and the Mud Golem is done, how possible would it be to change one of the Luchuirp child settlers into a mud golem? It'd be nicely thematic and serve to distinguish them from the Khazad.
nice Kael. but the dragon for leaves? wouldnt something more... natury suit them?
I just had a thought about the HUD, after seeing the really cool high priests. I think it would make more sense to have the unit to the left of the statistics, since, in large stacks of units the statistics for all of them can get quite high and they would block less if they were against the left of the screen.
Per Nikis-Knights request I added attack animations to all fo the disciples, priests and high priests. I also gave each of the high priests a special staff to help distinguish them from the normal priests.
Woops, I meant it would make sense to have the unit to the right of the statistics (not left as it is now.)
personally i dont need to have the manas constantly visible, especially the ones i have 0 of.. would be nice to either move them to an advisor, only list the ones you have, or make it a drop down scroll when you mouseover a certain button
They are available on all of your hooked up city screens. But some people really like having it on the main interface too.