*Hunting Pack
This is a new improvement, with five levels, that can be created by animal units. Each level of the building adds an extra 2 food (So, for example, the first level, I forget what its called, provides 2 food, the 4th level produces 8 food, etc.). Levels 1, 3, and 5 add an extra 5% military production as well, levels 2,4,5 add 1 production also. (so level 1 produces +5% military production, level 4 adds 2 hammers, +10% military production).
Hunting pack level 1 may be built by any animal, and an additional animal is needed for level 2, another for 3, etc.
*Brawling Pit
This is a training yard replacement, which costs a lot less than a normal training yard, and provides 2 experience.
*Doviello Camp
Idea taken from Wildmana. The Doviello can build hunting camps without the hunting advance.
* Survivalist Promotion, Tame Animal
The Doviello now automatically get a "survivalist" promotion rather than the winterborn promotion. this survivalist promotion is the same as the winterborn promotion, but also captures animals as well.
Tame animal is a spell that can be used to capture barbarian animals in the same square.
Both of these abilities are added to allow Doviello to get some "seed" animals for hunting packs.
*Unit Spawns
Doviello cities spawn wolvess and melee units. The animal spawn rate is 2% per turn in each city, plus an extra 2% for whichever level of hunting pack improvement is in the city. Melee units spawn at a 2% per turn in each city, plus 4% if a brawling pit is in the city. The melee unit that spawns is a battlemaster if Iron Working has been discovered, a Son of Asena if iron working was not discovered but bronze working is not, and a Beastman otherwise. Wolves spawn with 4 attack if hunting has been discovered, and 6 strength if animal handling was discovered.