This is what I meant, a question of priority. Given the fact that the overwhelming majority of FFH players are only playing solo, I would hope that one of your team is almost full time on the AI, for the better of the project. Adding tons of features which are not supported by the AI would be suboptimal, in my humble (developer too) opinion anyway.
If someone was dedicated to it it would be one frustrated person. Adding a feature is easy, making the AI understand it is hard. So I would add a feature to the game, they would spend days teaching the AI to understand it only to have the feature removed or significantly changed such that all that work is invalidated. So they would have to go back and rip out their code, etc etc.
Add to that the fact that all the AI will be changed when we move to BtS and AI programming is useless at this stage. First you have to build the game, then you teach the AI how to play it.
"Shadow" is the last really feature rich phase ("Ice" is just scenarios) so that is where the AI programming will take place. I did some proof of concept work (teaching the AI how to use the Spring spell effectivly) and that worked fine so I know we can do what we want, we just need to get the game converted to BtS and finished so we can do the work.