Avahz Darkwood
Emperor
10-4
Dont play the infernals much and didnt see it posted...
Dont play the infernals much and didnt see it posted...
Hi all,
Have the latest patches and all. Love the game! Is there a way to speed it up? It seems that when you get to 200+ turns, the game slows down quite a bit.
Pas
4 Miscellaneous bugs I found in my last game:
1. Dragons cannot be healed by the Cure Disease spell. I used Arthendain numerous times to try and rid Abashi of the disease and it never worked. However, when I sent the dragon to the city with the Aqua Succellus and waited a turn, the disease was gone. Still, shouldn't the cure disease spell work for all units?
2. Amurite units are walking through fire and burning hell terrain without the Magic Resistance promotion. Do they automatically have this ability like Orcs? I noticed Amurite units like Adepts, Diseased Corpses, and Firebows doing this.
3. Although I had Good alignment when one of my cities expanded, hell terrain stayed around. Included was Razor Weed. I built a plantation and hooked it up, but it never gave me the +1 Happiness promised. This DID work, however, when I hooked up Nightmares even though I already had Horses.
4. I've seen this problem often and saw it again. I had 1 Law Mana from my civ. I captured a Clan city that had a Law Mana node intact. It was connected to my civ, yet I still showed only 1 Law Mana. If you capture a node like this, shouldn't it revert to your civ?
Thanks.
I have play the game several times using custom game to launch,but in the games I can not find regents--resource for some religious units, but I find it by launch the game in PLAY NOW. may be its a bug
Hi Sarasin. Most of what you've reported aren't actually bugs, or at least not in the way you might think.
1. I think the intention was that dragons could not be diseased, so I think that's the solution to that issue. Anyway, dragons are supposed to be 100% magic immune so the cure spell shouldn't work even if they can catch a cold.
2. Sorry, no idea on this one.
3. Razorweed isn't supposed to give +1 happy, it gives +1 gold. That's what's listed in the Civilopedia and that's what I get from it in my current game.
4. Anytime a mana node falls outside the cultural borders of the city that built it, even temporarily, it reverts to it's raw state and has to be rebuilt. The bug here is that the mouseover still shows what kind of mana it used to be. From what I've read (in this thread), you have to pillage the mana node to remove the old reference. After that, I think you should be able to build any kind of node you want. I haven't checked this myself though.
Hope this helps.
any units with fire strength or fire resistance(from any source) can walk through burning tiles
this includes orcs demons and dragons.
amurite bowmen i beleive get +1 fire strength from flaming arrows
they can also earn promotions to get fireball, so i assume they're supposed to have some control over fire
The fire could have spread there after the units.
Hell terrain doesn't go away automatically in good lands, the plot counter merely decreases by 1 per turn. When it drops below 10 then it is no longer hell, but the counter can go up to 100.
After ending this turn, the message 'Waiting for other players' always appears. I tried to change my research goal and to move my units to another way, but always this never ending message appears. Is this a known problem?
I attached this savegame and I'm using FfH2 0.30k.