That is because cannons are gunpowder units, and therefore negate some of the city's defenses.2. the green notice shows a wrong message - the city defense is half as much as showed in the notice (picture 2)
Well if it grows each time you raze a city of thiers and it grows, yea it's probably intended. If it is for a civ that you haven't razed a city of or it grows without you razing any cities, then it's a bug.
That is because cannons are gunpowder units, and therefore negate some of the city's defenses.
it is for the right civ, but long after the war the counter never falls. i think about the other ones that slowly falls or grows, like "living peacefully"
mmh i dont think that this is the reason, because they changed the city defense from 0.31 to 0.32 and they forgot to change this in the notice. i'll try this with catapults.
hope this one hasnt come up before but with the four word minimum (and apparently ignoring 'of' and 'the') I cant search for it, but is the Cave of Ancestors suppose to now only give +1 exp for each TYPE of mana available? The civopedia still one per mana.
using 0.32 patch e
playing elohim
1. graphic bug - disappered a few turns later (picture 1)
.32 patch e
Early game a warrior of mine got the enraged promotion via chaos mana. A few turns later it turned into a orc unit and camped outside my capitol. When I built my 3rd city, he moved out of my capitol. The unit arrived at my 3rd city, camped for about 5 turns, and then disappeared into the wilderness. Seems like very odd barb behavior.
hope this one hasnt come up before but with the four word minimum (and apparently ignoring 'of' and 'the') I cant search for it, but is the Cave of Ancestors suppose to now only give +1 exp for each TYPE of mana available? The civopedia still one per mana.
Sorry to be one to break it to you but that's your gfx card dieing. If you have overclocked it you might wanna clock it down somewhat.
I've had exact same glitches in unmoded Civ4 and had to return 7900gs card for warranty eventually .