deanej
Deity
The main thing with resources on planets is that I don't feel like adding such a major new feature to Star Trek at this point. I also have fears of GameFont.tga and scenario incompatability.
The WB code I'm thinking of is this, in CvFinalFrontierEvents.py:
I'm pretty sure this got moved to the map scripts.
I guess I'll wait to the next version. That means I'm in one of the few times where I have time to actually play civ.
The WB code I'm thinking of is this, in CvFinalFrontierEvents.py:
Code:
# Loop through all plots, find the Solar Systems and give them randomized starting junk
for iPlotLoop in range(CyMap().numPlots()):
pPlot = CyMap().plotByIndex(iPlotLoop)
if (pPlot.getFeatureType() == self.iFeatureIDSolarSystem):
iYield = -1 #No preference
pSystem = createRandomSystem(pPlot.getX(), pPlot.getY(), iYield, iPlanetQuantityTypePoor) # Called from CvSolarSystem
self.addSystem(pSystem)
I guess I'll wait to the next version. That means I'm in one of the few times where I have time to actually play civ.