It's weird that so many of the people that don't like Civ 5 find it so hard to believe that many others do in fact like it.
"It must be a conspiracy... if I don't like this game, nobody does !"
Yeah, very convincing.
I myself am somewhat disappointed with Civ5. But a friend of mine that never played Civ before, got it and is enjoying it a lot. Even got me into playing a few more games recently.
That's the thing, I think -- yes, I know there are exceptions and there are some longtime, really good, hardcore Civ fans that like V... and yes, it's no MOO3 - I mean, it IS playable. But I think the hardcore base is pretty tilted towards feeling it was a disappointment at best -- the basic discussion seems to come down to "Disappointing, but a base that can be built upon" vs. "Disappointing and a developmental dead-end".
I'm firmly in the latter camp.
For a Civ or 4x novice - I can certainly see how it would be well-received... you don't need to obsess over individual city management, which I'm sure can be tedious in hardcore strategy games and micromanagement aren't your thing... it's pretty enough... Sure - if I didn't own every 4x title under the sun, I'd probably say it's a great game, too.
But - for someone that's pretty much exclusively a TBS and RTS gamer (the only exception I personally make is for a bit of sports sim, ala OOTP) - it's big come down.
Do I want a Civ VI?
I do - but not if the architecture is built upon thinking CiV was a success. I know a lot of people who do like CiV wonder why folks like me feel this constant need to stay around the V forums and trash the game rather than just going back to the IV or IV mod forums -- THAT question -- "Do you want a Civ VI" is why.
I don't want IV to be the end of the road. I think there are a lot of things that could be improved from IV BTS. I'd like to see a good and functional espionage system. I'd like to see more complex and deeper diplomacy. I'd like to see the whole "spearman beats tank" issue resolved once and for all. I'd like to see cultural and religious expansion and tensions better modeled. In short - I'd like to see the complexity and historical depth of a Paradox title happen within the realm of a Civilization sandbox. I'd like to not just have an era-appropriate menu within the historical and real-world context, but the opportunity to have those things happen organically on a completely originally generated map.
CiV doesn't move in that direction - it moved away from that direction.
$$$ rule the world, and as much my opinion might be a majority opinion on boards like this - I understand that it's more than likely a minority opinion in the grander scheme of games... Most people prefer a game they can finish in a single sitting. Most people don't want to have to learn to intricately balance economics, industry, science, happiness, and culture at a micro level while at the same time understanding and synthesizing that micro-balancing to a macro level.
BUT - I also know those same people can be easily swayed and are fickle - and if I can do my small part to chase them away from my niche games so that publishers who want to create in the PC realm understand that I and gamers like me are the only ones that won't just buy an xBox and mindlessly punch buttons... well... whatever it takes to keep my little corner of the gaming world filled with games that meet my tastes rather than always lusting after new fans who want a "friendlier" gaming experience.