FTFY. You see the issue with this reasoning?
Sorry but you didn't fix anything.
Just because the AI is bad in some other 4X games is no excuse for the absolutely horrendous AI in Civilization 5: Beyond Earth.
FTFY. You see the issue with this reasoning?
Sorry but you didn't fix anything.
Just because the AI is bad in some other 4X games is no excuse for the absolutely horrendous AI in Civilization 5: Beyond Earth.
In AI War, the AI doesn't play by the same rules as the player at all - that's another way to do it of course, but then can you have both that and interesting multiplayer?
Well in my last game Elodie did astonishingly well. Second place score, conquered two AIs, and even surprisingly won somehow. She was right next to me so I reloaded and sent a couple of Angels to demolish her cities, only to find that they couldn't capture the cities so I'll just start a new game.
I was too busy getting every single wonder built in my capital as I normally do, and I managed that and got the achievement at last, and also my first game played to over 300 turns.
Soo, it's hard because you actually have to plan your expansion and defenses? (As a player you can exploit tech trading too, or just disable it for everyone or just prevent tech brokering.)
@Thormodr
Except that this issue with the AI could be better fixed by giving them big research bonuses and making them research most of the techs (while still making them specialise somewhat), than by dumbing down the tech web and removing the affinity mechanic.
Again, if you remove every single complex/interesting mechanic that the AI can't deal with then you won't have a 4X game anymore (or a very boring one, a bit like GalCiv2).
In AI War, the AI doesn't play by the same rules as the player at all - that's another way to do it of course, but then can you have both that and interesting multiplayer?
While co-op can be fun, I specifically meant multiplayer against other human players (be it FFA, 1vs1 or teams).
Remember to keep things in perspective: Only 0.8% of the Steam playerbase has won a game on Apollo so far according to achievement records.
Tired argument - boilerplate responses
Steam hasn't been correctly logging achievements (many people report beating apollo without any achievements triggering)
Half the people that buy games on steam never actually load them, and if they do only play for an hour or two
Good players often don't hit 'end turn' all the way until the victory screen once it's obvious that they've won
etc. etc.
... which is why I provided an adjusted stat that takes this into account. Of players that have finished the game at all (conservative estimate is 20% of all players who bought the game), only 4% have finished on Apollo. That means that finishing a game in Apollo puts you in the 96th percentile of all Civ BE players who have managed to finish a game. In the real world, that doesn't equate to "easy."Half the people that buy games on steam never actually load them, and if they do only play for an hour or two
Generally speaking (i.e., outside the context of expert-level Civ 5 players with 1,500+ hours of experience, far more than your average gamer), it is not accurate to say that Apollo is easy.
Good players often don't hit 'end turn' all the way until the victory screen once it's obvious that they've won
Good players often don't hit 'end turn' all the way until the victory screen once it's obvious that they've won
etc. etc.