Well, second day of game past and quite interesting it is.
So far i have collected 5 cities without war. 3 by free offering from another civ and 2 by buying. Those offerings happened from diplomatic screen but they were exactly like a cultural conquest. They were cities that the offering civ leader had conquered himself. Don't know if that makes any difference but they were close to my civ and practically full of my people.
Then there are few ugly blotches of cities with their surrounding eternal areas. One of them i have over 90% of my people, it remains to be seen if these cities ever do anything, my area has engulfed them many many centuries ago. Their owner won't even list them on sales menu and they are cities that were founded by their original owner.
They just sit there. Most annoying and certainly 1.75 was better on this occasion. Good though that machine guns and aa are now separate and that mech inf upgrades to real useful unit.
Edit:right after the next turn, i was again offered a city for free. Again it was a city with much of my people and it was conquered by a 3rd party who then immediately offerered it to me. It really seems that this is the new "cultural conquest" as the conqueror broke the units and control holding the city within civ that built it. Not that bad system but it remains to be seen if cities will flip over without any "help" like in 1.75.
Perhaps it is more realistic that sheeple needs a good push to act, even if their numbers are overwhelming.
So far i have collected 5 cities without war. 3 by free offering from another civ and 2 by buying. Those offerings happened from diplomatic screen but they were exactly like a cultural conquest. They were cities that the offering civ leader had conquered himself. Don't know if that makes any difference but they were close to my civ and practically full of my people.
Then there are few ugly blotches of cities with their surrounding eternal areas. One of them i have over 90% of my people, it remains to be seen if these cities ever do anything, my area has engulfed them many many centuries ago. Their owner won't even list them on sales menu and they are cities that were founded by their original owner.
They just sit there. Most annoying and certainly 1.75 was better on this occasion. Good though that machine guns and aa are now separate and that mech inf upgrades to real useful unit.
Edit:right after the next turn, i was again offered a city for free. Again it was a city with much of my people and it was conquered by a 3rd party who then immediately offerered it to me. It really seems that this is the new "cultural conquest" as the conqueror broke the units and control holding the city within civ that built it. Not that bad system but it remains to be seen if cities will flip over without any "help" like in 1.75.
Perhaps it is more realistic that sheeple needs a good push to act, even if their numbers are overwhelming.