Fixed Hell Terrain for Lord of the Balors

Qgqqqqq

Emperor
Joined
Aug 13, 2012
Messages
1,216
One of the things thats always annoyed me about this scenario is the way hell doesn't spread, both for the resources it provides and the counter to sanctify.
So I have turned Hell back on. However, if one just does this then the tiles already in Hell cannot be converted back to normal terrain.
So I went through and added infernal culture to all tiles covered in Hell. This culture will recede after the first turn, so on turn 1 all hell will have a 100 plot counter.

Ramifications:
-There are not huts in Erebus, and Hyborem got quite a few free techs
-The eastern area should go hell relatively early, where previously it was desert
-Hell will spread after AC25 (duh)
-The fallout seas will become flames, meaning infernals can traverse them, as can you after sanctify/spring

Unfortunately I couldn't get the culture to save in WB, so if anyone wants to try this, here are the saves (MNAI 2.5):
 

Attachments

  • Varn Gosam - Lord of the Balors Fixed.zip
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  • Capria - Lod of the Balors Fixed.zip
    95.9 KB · Views: 94
  • Keelyn - Lord of the Balors Fixed.zip
    96.2 KB · Views: 73
  • Einion Logos - Lord of the Balors Fixed.zip
    96.2 KB · Views: 72
  • Basium - Lord of the Balors Fixed.zip
    96.1 KB · Views: 81
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