First off, I apologize for my horribly, horribly poor formatting, but part of the idea here is to give out as little information as possible in advance.
This game will be a sort of "resurrected Earth" idea, where we'll be (here) building up a world with a different set-up than Earth, but attempting to ignore the technological differences to a degree. From this set-up, we will (elsewhere) begin playing a game, where you won't be quite so oblivious to the mechanics.
Now that you're dealt with that, a brief explanation of why you don't see the mechanics - I'm running the world-building on a shell of the numbers, partially to handle it, and partially to see how players adapt the world, so I can tell if I need additional (or have redundant) systems. If you're more interested in how the final game will run, feel free to VM/PM me specific questions.
TL;DR:
Pick a city, some government-y stuff, and pray that RNG likes your RP. You're redrawing the world.
This game will be a sort of "resurrected Earth" idea, where we'll be (here) building up a world with a different set-up than Earth, but attempting to ignore the technological differences to a degree. From this set-up, we will (elsewhere) begin playing a game, where you won't be quite so oblivious to the mechanics.
Spoiler Sign-up :
To create a nation, please supply the following:
A capital city (marked on the map, please)
A name
A color (please pick from the grid in the lower-left)
Then, please select the following from the lists:
A form of government (only one, required)
An economic policy (only one, required, please check prerequisites)
Social policies (optional, please check prerequisites)
Foreign policies (at least one, please check prerequisites)
A domestic policy (optional, please check prerequisites)
Lastly, write up a history/bio for your nation, explaining your culture, history, internal problems, etc.
This will be extremely important, as your nation will recieve national attributes & factions with their own factional attributes based off of this
Worry-free nations will recieve GM-generated problems, so please be fair to yourself here.
Some basic guidelines:
No meta, harassment, etc. In addition, anything that's OOC should be clearly marked as such, or, preferably, kept out of the game thread.
Don't create a politically-motivated nation (IE, you cannot make a nation to spread a political belief/argument)
All nations must fit the backstory of the game - no fantasy nations, sci-fi empires, or resurrected Byzantines)
Please remember to keep it fun, and avoid trolling or other (OOC) conflict - this is a game, after all
A capital city (marked on the map, please)
A name
A color (please pick from the grid in the lower-left)
Then, please select the following from the lists:
A form of government (only one, required)
An economic policy (only one, required, please check prerequisites)
Social policies (optional, please check prerequisites)
Foreign policies (at least one, please check prerequisites)
A domestic policy (optional, please check prerequisites)
Lastly, write up a history/bio for your nation, explaining your culture, history, internal problems, etc.
This will be extremely important, as your nation will recieve national attributes & factions with their own factional attributes based off of this
Worry-free nations will recieve GM-generated problems, so please be fair to yourself here.
Some basic guidelines:
No meta, harassment, etc. In addition, anything that's OOC should be clearly marked as such, or, preferably, kept out of the game thread.
Don't create a politically-motivated nation (IE, you cannot make a nation to spread a political belief/argument)
All nations must fit the backstory of the game - no fantasy nations, sci-fi empires, or resurrected Byzantines)
Please remember to keep it fun, and avoid trolling or other (OOC) conflict - this is a game, after all
Spoiler Worldbuilding Basics :
To start, I should explain the world of this game - it's not quite fresh-start, nor is it quite a pre-set map.
To begin, place your capital city.
I would like to take this moment, and ask you to look at the map.
It has Antarctica.
Do not put a city on Antarctica. I will not accept it. We'll deal with it later.
Anyways, so, armed with your capital and sign-up, you're ready to forge your empire!
In a sense, that is.
You don't see any armies. You don't see navies, air forces (does this game have airforces?), economies, or any other mechanics, for that matter.
Don't worry about that now. All will become clear in time.
What happens now is interesting - you will recieve an RNG-generated number of cities to place on the map each "turn" of our world-building session.
Please use your head. If you don't have a port, you can't put them across the ocean. It's also a bad idea to march your nation across a continent, unless you intend to hold and claim the Sahara, for whatever reason.
Diplomacy, for now, is largely talk. If you want to start a war, RP it, and I'll handle it through my magical back-doors.
Keep in mind that you aren't omnipotent. As GM, I reserve the right to splinter off revolting nations, overthrow your government (change policies/factions/forms), or create NPCs.
All in the name of worldbuilding and balance - don't worry, you won't be behind when the game actually starts.
After the world has advanced enough, I'll start a new thread, and begin the game proper.
To begin, place your capital city.
I would like to take this moment, and ask you to look at the map.
It has Antarctica.
Do not put a city on Antarctica. I will not accept it. We'll deal with it later.
Anyways, so, armed with your capital and sign-up, you're ready to forge your empire!
In a sense, that is.
You don't see any armies. You don't see navies, air forces (does this game have airforces?), economies, or any other mechanics, for that matter.
Don't worry about that now. All will become clear in time.
What happens now is interesting - you will recieve an RNG-generated number of cities to place on the map each "turn" of our world-building session.
Please use your head. If you don't have a port, you can't put them across the ocean. It's also a bad idea to march your nation across a continent, unless you intend to hold and claim the Sahara, for whatever reason.
Diplomacy, for now, is largely talk. If you want to start a war, RP it, and I'll handle it through my magical back-doors.
Keep in mind that you aren't omnipotent. As GM, I reserve the right to splinter off revolting nations, overthrow your government (change policies/factions/forms), or create NPCs.
All in the name of worldbuilding and balance - don't worry, you won't be behind when the game actually starts.
After the world has advanced enough, I'll start a new thread, and begin the game proper.
Now that you're dealt with that, a brief explanation of why you don't see the mechanics - I'm running the world-building on a shell of the numbers, partially to handle it, and partially to see how players adapt the world, so I can tell if I need additional (or have redundant) systems. If you're more interested in how the final game will run, feel free to VM/PM me specific questions.
TL;DR:
Pick a city, some government-y stuff, and pray that RNG likes your RP. You're redrawing the world.
Spoiler Government forms :
Kratocracy
Meritocracy
Dictatorship
Absolute Monarchy
Constitutional Monarchy
Diarchy
Democracy
Kritarchy
Plutocracy
Stratocracy
Theocracy
Anarchy
Anocracy
Meritocracy
Dictatorship
Absolute Monarchy
Constitutional Monarchy
Diarchy
Democracy
Kritarchy
Plutocracy
Stratocracy
Theocracy
Anarchy
Anocracy
Spoiler Government Policies - feel free to describe a new one in sign-up, and I'll consider/work it in. :
Economic - Choose one
Military-Industrialism (cannot be an anarchy, must choose the "militaristic" policy)
Capitalism
Socialism
Communism (cannot be an anarchy or a monarchy)
Social - Choose as many as you wish/can
Nationalism
Militarism
Fundamentalism (cannot be communist)
Liberalism
Egalitarianism
Foreign - Choose as many as you wish/can, minimum 1
Imperialism
Expansionism
Isolationism (cannot have any other foreign policy)
Interventionism
Multinationalism
Domestic - Choose one, if you wish
Authoritarianism
Tribalism (cannot be military-industrialist or capitalist)
Survivalism (must be capitalist)
Military-Industrialism (cannot be an anarchy, must choose the "militaristic" policy)
Capitalism
Socialism
Communism (cannot be an anarchy or a monarchy)
Social - Choose as many as you wish/can
Nationalism
Militarism
Fundamentalism (cannot be communist)
Liberalism
Egalitarianism
Foreign - Choose as many as you wish/can, minimum 1
Imperialism
Expansionism
Isolationism (cannot have any other foreign policy)
Interventionism
Multinationalism
Domestic - Choose one, if you wish
Authoritarianism
Tribalism (cannot be military-industrialist or capitalist)
Survivalism (must be capitalist)
Spoiler Map :