The Keeper
Warlord
Everyone fights wars and then eventually sues/bribes for peace. On normal setting, the time of forced peace with that civ is 10 turns. On quick, epic, and marathon: it is 10 turns.
In my present marathon game, I sued for peace. The only reason was so I could have a little bit of time to move some more units closer so I could redeclare war after 10 turns.
In those 10 turns, the enemy (Saladin) was unable to do anything to protect himself. It wasn't enough time for me to build up a more massive army. All it was time for me to reposition some of my forces since I wouldn't be doing much attacking for the next few turns anyway.
I think that the time of forced peace should be scaled. Not sure of the exact turn limits, but it should be scaled. If I bribe for peace after getting my butt handed to me, I should at least have time to rebuild so I have the ability to come back.
And when sueing for peace, it would make you think a little bit harder about it.
"Do I want to wait 20 turns with my macemen 2 turns from their border?"
In my present marathon game, I sued for peace. The only reason was so I could have a little bit of time to move some more units closer so I could redeclare war after 10 turns.
In those 10 turns, the enemy (Saladin) was unable to do anything to protect himself. It wasn't enough time for me to build up a more massive army. All it was time for me to reposition some of my forces since I wouldn't be doing much attacking for the next few turns anyway.
I think that the time of forced peace should be scaled. Not sure of the exact turn limits, but it should be scaled. If I bribe for peace after getting my butt handed to me, I should at least have time to rebuild so I have the ability to come back.
And when sueing for peace, it would make you think a little bit harder about it.
"Do I want to wait 20 turns with my macemen 2 turns from their border?"