Darn, I wrote up a long reply but the server was busy and it was lost!
Basically, in my current unreleased version, I've made the following changes:
Britain - Seafaring & Industrious - (Yes, quite a big change! Not sure I'm 100% happy yet, though!)
America - Religious & Industrious - Aggression increased. (Still not completely convinced Industrious is right for them. No I haven't given into pressure to make them Industrious -- I'm just testing it! Definitely no plans to remove the Religious trait, though. Interestingly we "all" came to the same conclusion about trying to make them more Aggressive rather than Militaristic. Unfortunately this does make them exceptionally hard to deal with. They're very focused on themselves. But perhaps that's apt? No, that's not meant as anti-American as it might sound. Believe it or not, I am trying to be diplomatic!)
Inca - Expansionistic & Religious - (Removed Industrious, but it kinda makes me whimper to think about it... so I'm not sure yet.)
Carthage - Expansionistic & Commercial - (Removed Industrious.)
Netherlands - Seafaring & Commercial - (Removed Agricultural, though I'm not completely happy about doing so. Would their Agricultural trait have been so high if their available farmland had been so low? Does that kind of question really matter? Afterall, every Civ was affected by the place it "grew up" in.)
I fiddled around with the Explorer and made him a lot more useful. Not sure the AI will be able to take full advantage of the new unit, though. But perhaps it's better than a unit that most people, including the AI, avoid anyhow.
I'll probably remove all non-trait specific changes from this mod, though. And then I'll release a new mod that has just whatever change I like in it -- rather than a trait-specific mod with a few, perhaps unwanted, "extras" as it is now.
One question though -- people give a lot of comments but nobody says anything like "I'm actually really enjoying some of the changes in this mod!" Does anyone?
I hope so. I do!