Fully animated Parrot Ressource

raystuttgart

Civ4Col Modder
Joined
Jan 24, 2011
Messages
9,638
Location
Stuttgart, Germany
Hi guys,

@Moandor (a new graphical modder that recently joined our team) has animated the Parrot Bonus Ressource for our mod WTP. :hug:
Just in case one of you guys would like to use it as well in his mod, here it is.

P.S. The original Bonus Ressource is from @hangman.
(It can be found here. We just gave it animations.)



Best regards
WTP modding team
 

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  • animated_parrots.rar
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Love it! Do you have any more than just these two?

Any chance of the Turkeys getting animated?
 
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Do you have any more than just these two?
We have tons of those in our mod, but they have mostly been created or animated by other people like e.g. @MightyToad.
In this thread you can read about some of the stuff we have created for the upcoming release. (But there is more of course from previous releases.)
 
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Anxiously looking forward to it, what time table are you looking at for the release?
 
Any chance of the Turkeys getting animated?
They have already been animated by @MightyToad for us. :thumbsup:

Anxiously looking forward to it, what time table are you looking at for the release?
All of it is already available for other modders in our GIT repository.
It is simply not a final public release yet, so you might e.g. have to compile a DLL to play it.

Also stuff like this is still in work:
New Yields and Bonus Ressources

Summary:
We simply still need time to finish it. Also I do not want to create artifical pressure for the team.
Hard to predict when the next big release of our mod will be done. :dunno:
 
They have already been animated by @MightyToad for us. :thumbsup:


All of it is already available for other modders in our GIT repository.
It is simply not a final public release yet, so you might e.g. have to compile a DLL to play it.

Also stuff like this is still in work:
New Yields and Bonus Ressources

Summary:
We simply still need time to finish it. Also I do not want to create artifical pressure for the team.
Hard to predict when the next big release of our mod will be done. :dunno:

Thanks for the word! So, I went to your GIT repository and saw the public release, but I suppose I have to be part of your team to dl the art? Or is there a different location on Git that I can find it; unfortunately, I'm not very familiar with GIT.
 
.... but I suppose I have to be part of your team to dl the art?
Our internal development branches are also available to public. :thumbsup:

This is branch "Plains" (upcoming release, still in work):
https://github.com/We-the-People-civ4col-mod/Mod/tree/Plains

This is branch "Yields" (highly experimental, trying to create economy like in "Anno games"):
https://github.com/We-the-People-civ4col-mod/Mod/tree/Yields

"Plains" is fully playable, but you will have to compile a DLL to play it.
"Yields" is just "sneak preview", because it is HEAVILY under construction.

There are several other active development branches of other team members as well.
(But they are mostly on stuff like AI, pathfinding, data types, ... and not related to graphics.)
 
@The Snug

To play internal development branches you need to compile a DLL yourself.
(Just in case you expected that they already contain a compiled DLL.)

They are simply intended for modders not necessary players.
(They have changes almost on a daily base and all our team members know how to compile.)
 
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