Its a simple patch that make the Future Worlds V.6 into awesomeness. LOL
Compatible:
Any mod or patch that compatible with Future Worlds V6
Incompatible:
Any mod or patch that incompatible with Future Worlds V6
V1 logs:
Fixs:
V2 logs:
I concern about the audio effect files. I cant make it into civ5mod file, cause when the game extract the civ5mod file, somehow the audio files change (error, unplayable ). So, im just gonna give you guys the rar files.
Its my experimental version for CombatBonusImprovement. I use the support node to give the CombatBonusImprovement with radius of 1 tile. With the leader like kamehameha (polynesia), i use the old method of future world by checking the 1 tile radius when a combat unit moves (it doest fire unless the leader has non support node improvement as CombatBonusImprovement).
Compatible:
Any mod or patch that compatible with Future Worlds V6
Incompatible:
Any mod or patch that incompatible with Future Worlds V6
V1 logs:
Fixs:
- The new nexus can have promotions like carrier
- Working swarm for computer players
- Bioenhancement Centre need Biofactory
- Missile cruiser indirect fire
- Fixing some missing texts and info
- Giving extra XP from Mnemosyne Facility
- Happiness to entertainment server
- Biogenesis Pod (instead of Bioenhancement Centre) cant be built if the city has Cyberclinic
- Support Node give damage to enemy unit
- Extra foods for hydroponics dome and productions to industrial complex
- Genocentre and arcology can be built on forest and jungle without removing it
- Giving extra promotion to drones, special force, bio soldiers, biotrooper, and xcom squad.
- Extra cargo to cybersubs
- Robot Infantry can move after purchase
V2 logs:
I concern about the audio effect files. I cant make it into civ5mod file, cause when the game extract the civ5mod file, somehow the audio files change (error, unplayable ). So, im just gonna give you guys the rar files.
- Changes the audio files: biodrone, chimera, hydra, mutan, t-rex, raptor, and swarm.
- Fix the looping audio from the drones after reload.
- Fix function BioModEffects and adds the reload radius of biomod 1 tile around the city.
- Support node and fungus improvement can reload the stim and boast promotion (if the player has skynet or pholus mutagen.
- Fix function SkynetRobots in futureLua and make the promotions transferable.
- Fix some error of function FWBuildingImprovementBonuses: iBuildingDistributionHub, iBuildingSimulationServer, and iBuildingSimulationServer
- Adds some dummy buildings for wonder data haven.
- Fix function TelepresenceHubBonus.
- Fix function ShimizuMCPBonus
- Fix function PholusMutagenBonus. It actually works, but only if it has atleast one fungus improvement around the city. So, i add an initial function that gives 1 fungus improvement around the city randomly.
- Fix some text descriptions.
Its my experimental version for CombatBonusImprovement. I use the support node to give the CombatBonusImprovement with radius of 1 tile. With the leader like kamehameha (polynesia), i use the old method of future world by checking the 1 tile radius when a combat unit moves (it doest fire unless the leader has non support node improvement as CombatBonusImprovement).
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