I think you value UU way too much, traits and/or fast workers will help you a lot more. Catafracts are awesome but waiting for knights i don't think it's competitive.
I hate to say this, but CIV is
imo mostly about unique units, especially if the Victory Condition shall be Conquest (or Domination) .
War Chariots / Immortals are (almost like) Horse-Archers that cost only half and are available from the start, instead of 1k-1.5ky later. Ok, the Ballista-Elephant isn't that great, I admit, but that's because the normal War-Elephants are already imbalanced, the cheaper (and again earlier available) Praets even more, and the Quechua brakes the whole game.
I think, it's about deciding when one can make a breakthrough and push straight towards Victory.
What leader would you advise / choose? Say why or whatever you think
.
Sera
P.S.: Fast Workers aren't such a big deal in this game, as one will capture tons of workers. That's one argument I had aganist Isabella. Starting with an Archer and easily accessable Horse-Archers (by assuring that horses are in the BFC) make building workers absolutely superflous.
Ok, first I have to apologize to Bugio, because I just got a map, where I started in the corner, and could
peacefully expand to
8 (!) Mega cities! If I would have played Catherine, I could have gotten 10 and would have simply out-expanded the AI *cough* .
More land means more power, so, in this case, her traits would have been THE deal.
Therefor, I'll send the list to him.
Pangaea map is required for this gauntlet, so Boreal can not be used.
Classical Era start only counts in Rock of Ages for EQM. I believe that QM allows all Eras, but I'm not sure (didn't see anything the overall tab or formula tab about it).
I believe that Horse Archers might be effective in capturing a few cities. I do expect that the game will end with Knights to Cavalry. Foot soldiers are an option too, but need roads and Engineering to get the front fast enough to not become obsolete in transit. I would also not be surprised if the game ended with Canons.
War Chariots can be built starting in t2 or t4, when settling next to horse with the worker building the pasture in 3t and in the absence of a river to the capital building a road in 2t. There is also the option of settling on Horse and building War Chariots starting t0, but a horse pasture is great hammer plot to work, so I'd advise against this option.
I have tried Praetorians with the idea of spamming cities early while either researching Mathematics to trade for Iron Working or research Iron Working -> Mathematics, but I haven't been able to keep research high enough to continue much beyond Construction and Metal Casting before AIs get to Feudalism or Machinery.
Sun Tzu Wu
Praets are imho on Quick, they're already not the real deal on normal. War Chariots are awesome, no dought about that, but with classical starts, Horse Archers are available so easily, that the only benefit of the War Chariots really is, that they're far cheaper.
Also: Huge maps don't really favor building immediate troops from 1 city imho, as I saw on the map mentioned in the beginning.
Anyhow, I might still try egypt, because I just found out about that huge expansion map. CRE + SPI are great traits at last, I still think, that Cathy would be really good for this task.
I need to know if you're playing this Gauntlet, if you do, I'll also send you the list of opponents.
And at last: I know that you don't have that much experience with Quick Conquest victories, but you no dought have experience with quick games. Are you really thinking Cannons could be possible?
Sera
IMO AGG AI + mix of low and high peaceweight AI will go a long way towards "just winning" this gauntlet. AGG AI + mix in AI unlikely to pursue culture means one of the greatest threats is negated...and conflicting leaders will nerf down the tech pace via trades.
Anyone having trouble with barbs? Raging deity is usually hard, but I'm not sure that would be the case on a crowded map on quick speed.
"This sure would come in handy..."
This is really good info
. Didn't think of crouded maps making it more easy, I'll adapt to this.
WC can be built on t1 if you settle on horses. Fast workers are just huge on fast ESPECIALLY on conquest where chpping out units is everything. Other UU obsolete too fast or come too late to make a difference. I'm intrigued by self tech MC and bulb machinery with Sitting bull, not sure if it's doable with raging barbs though
This is said towards me claiming, that building Workers with these settings is almost unnecessary.
See, I'm now not saying "totally superflous" again
.
Ghandi's Traits are SPI + Philosophical. Now I have to find out, if I need that Philosphical to reach Cuirrassiers first, if I don't, Isabella will be the better leader, or Catherine will, if there is enough room to peacefully expand, at least that's what I'm guessing right now.
Problem is, on large/quick/deity you just can't reach that far before AI gets situated, and then you're quite far behind.
Still, I might indeed run a good Cyrus rush with immortals as it would fit my later plans nicely to have some good veteran troops available.
Have to compile the list new for 12 opponents, but then I'll send it to all of you 3, if
SunTzuWu will be playing this Gauntlet, which he still has to say
.
Hope you'll enjoy the combination, and have fun with it
.
Got something to laugh for you btw.:
1st Gauntlet I play, thought the map I was playing was a winner map, tons of room to expand, 3 techs from huts, 2 Gold + 3 Food + Marble...
Did neither choose Raging Barbs, nor No Huts, nor No Random Events
.
Hope you're doing better