G-Major XLII

Peets

Emperor
Hall of Fame Staff
Joined
Jul 23, 2008
Messages
1,056
Location
Belgium
While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Expansion: Brave New World
  • Victory Condition: Domination (though all victory conditions must be enabled)
  • Difficulty: Deity
  • Map Size: Standard
  • Map Type: Highlands
  • Speed: Standard
  • Leader: Zulu (Shaka)
  • Opponents: Any
  • Version: SV8
  • Date: 1st November to 1st December 2013
The earliest finish date wins, with score as a tiebreaker.
 

Xger

Prince
Joined
Mar 22, 2010
Messages
510
Location
Denver
Deity to start....it will be interesting to see how many entries are made.
 

Cromagnus

Deity
Joined
Sep 11, 2012
Messages
2,272
Siege towers are helpless in the field. Clear out Assyria's units before capturing a city, and blockade his siege towers. He's actually really bad at defense because he builds so many towers.
 

Moriarte

Immortal
Joined
May 10, 2012
Messages
2,439
He is extremely expansive from what i saw. That's the main problem when dealing with him.

EDIT:

My victim list: (work in progress)

Venice
Byzanthium
Maya
India
Morocco
Denmark the Huns
Egypt Ethiopia

What's yours?
 

sanabas

Psycho Bunny
Hall of Fame Staff
Joined
Nov 24, 2004
Messages
4,269
Location
Canberra, Australia
Mine is whatever the RNG throws at me. I have never been a fan of domination games, nor of early warfare, so have had a couple of interesting attempts so far.
 

Cromagnus

Deity
Joined
Sep 11, 2012
Messages
2,272
He is extremely expansive from what i saw. That's the main problem when dealing with him.

EDIT:

My victim list: (work in progress)

Venice
Byzanthium
Maya
India
Morocco
Denmark
Egypt

What's yours?

Victim list? So you can specify your opponents?
 

Cromagnus

Deity
Joined
Sep 11, 2012
Messages
2,272
You always have to look at this.
If it states any then you can choice as Sanabas said.
But it is possible that we give you some mandatory opponents.

Right. I thought it meant all DLC opponents were allowed. Makes more sense this way.

Well, I don't know who's going to be in the map yet, but I know who's NOT... The Inca. :p
 

Moriarte

Immortal
Joined
May 10, 2012
Messages
2,439
Had an interesting attempt finished at t.230. Made a bad call of inviting Nebuchadnezzar in my game. The guy usually goes tall, so i figured: hey, whatever, dealing with three cities is simpler than dealing with 9. Never mind the walls.

How wrong was I. The man immediately went super wide, securing the science lead and harassing Theo from time to time. By the time i got to his side of the world (t.170) his cities were 80+ in defence and riddled with mountains. So, there i stood shooting with ranged crossbows and later artilleries for 50 turns just to get two of his cities.

Meanwhile, he threw god knows how many units at me from all angles and the spam never stopped. If not for naturally rough terrain, i would throw in the towel. He killed 4 of my super promoted gatlings, which were fortified behind a river, inside a citadel by sending in infinite hordes of lancers and rifles. When Nebby got to g.w. bombers i settled for peace. There was one last easy cap to take (Theo) and it was blocked by Babylonian lands. 10 turns i waited, bribing him to kill everyone in the world and immediately denouncing his victims in the hope he warms up towards me. Which he did, selling his open borders for mere 60 gpt, eventually.

Apart from this minor setback i liked the overall strat, will surely try again: getting below t.200 appears to be doable. It is somewhat tricky to "fight all the way" with warmongering hate, but the trick here (imo) is decent homeland defence and diverting attention by bribing at the right time.

Pyramids, then 3 more cities, full liberty, full commerce. GE for NC. Basic techs --> Construction --> Currency --> Philosophy --> Machinery --> Civil Service, etc. Meet closest neighbour, DoW and never stop fighting. ;)
 

sanabas

Psycho Bunny
Hall of Fame Staff
Joined
Nov 24, 2004
Messages
4,269
Location
Canberra, Australia
Pyramids, then 3 more cities, full liberty, full commerce. GE for NC. Basic techs --> Construction --> Currency --> Philosophy --> Machinery --> Civil Service, etc. Meet closest neighbour, DoW and never stop fighting. ;)

3 straight attempts, and I've failed at the very first bit, as an AI has built Pyramids on turn 40. I was even on track for a religion in the last one. 2nd game, and 6 pantheons had been founded by turn 40. 3rd game, and there were only 2, one of them mine thanks to meeting a CS and doing a quest for them. That game just started off strange. Move settler on top of the mining lux, and the first ring only has a solitary food on a furs tile, the others are hills/mountains/desert. But 2nd ring has 3 wheat. Turn 2, found city, warrior pops goodie hut, and I get a +1 pop. Turn 3, my city starves back down to size 1. :lol:
 

Moriarte

Immortal
Joined
May 10, 2012
Messages
2,439
Well, if you throw them out of the build, there is suddenly space for a shrine, couple extra archers and earlier settlements. Now all what's needed is a whole lot of happiness. :)
 

sanabas

Psycho Bunny
Hall of Fame Staff
Joined
Nov 24, 2004
Messages
4,269
Location
Canberra, Australia
If I went without Pyramids, that could work. But when I've gone for Pyramids, and end up losing them with a couple of turns to go, things look bleaker. I'll get a game finished even if it means getting the nukes out, but I expect the date will be pretty ordinary. Still getting the hang of going to war early.
 

Cromagnus

Deity
Joined
Sep 11, 2012
Messages
2,272
I'm thinking...

Morocco
Venice
Maya
Egypt
Korea
William
Polynesia

Korea could backfire on me, depends on whether he's close. ;-)

This list is really more about who's NOT on it. :lol:

I'm going to give Honor + raging barbarians a shot... Just to see if I can rush through Honor and get super-cheap Ikanda out fast. Although, all common sense tells me Honor can't post a best time. But hey with cooked settings and enough re-rolls you never know. :p
 

Moriarte

Immortal
Joined
May 10, 2012
Messages
2,439
The war begins in 10 turns: (No CB rush this time)

Spoiler :


Same path: liberty, commerce. Proposing world fair was incredibly helpful in both of my games so far. Faster protectionism.

Spoiler :


Might try again next week, i need some rest from Shaka's war music. :)

The barbs are a nuisance on this map type, i can only imagine what raging barbs will feel like with no seas. :D
 

Cromagnus

Deity
Joined
Sep 11, 2012
Messages
2,272
The war begins in 10 turns: (No CB rush this time)

Spoiler :


Same path: liberty, commerce. Proposing world fair was incredibly helpful in both of my games so far. Faster protectionism.

Spoiler :


Might try again next week, i need some rest from Shaka's war music. :)

The barbs are a nuisance on this map type, i can only imagine what raging barbs will feel like with no seas. :D

Yeah.. the raging barbs were a double-edged sword. It depends on what flavor of highlands you get. I seem to get a lot of narrow mountain passes. There's an upside. The terrain and all the barbs definitely keep your opponent from expanding, which limits their growth, forces them to choose bad city spots, or even lose settlers. But, the narrow mountain passes blocked by barbs really hampers my own scouting, prevents me from getting TR beakers before I start the war, and it takes too long to get to the barb camps. I think I'm going to abandon that idea for now, despite how quickly I can finish Honor with that approach. Also, the timing on 1/2 price Ikanda is too random to reliably do spearmen/CB rush. Sometimes I'm still building Ikanda when I should be attacking. However, when it works out it's great. My best yet I had 4th policy on t50, finish Ikanda on t55, build 3 spearmen, on t60 upgrade CBs and get reduced melee cost and a general, build 3 more spearmen, attack on t65 with 6 spearmen and 4 CBs, start getting gold/kill on t70, upgrade spearmen to Impi on t85, upgrade XBs on t105. Rolling in gold when it works... You save something like 500g in upgrades by that point, and easily get that much from kills. But it's only really worked once so far. :p

So far, the highlands maps I keep getting suck. :p
 

Cromagnus

Deity
Joined
Sep 11, 2012
Messages
2,272
HOF question: I noticed from Moriarte's photos that he had a much less mountainous map than my last few rolls, (Like, I had mostly single-tile mountain passes, often blocked by a lake. There was almost as much mountain as passable land)

I then discovered that if you select Highlands, it puts a few terrain options on Random. Is it allowed to set any of those options or must you just re-roll until you get favorable terrain?

I ask because obviously terrain has a huge impact on time-to-victory, especially with an early war civ like Shaka. Clearly less of a problem once you get to artillery. I assume this was the motivation for selecting highlands in the first place, but there are limits. Hills I can deal with. ;-)

Also, having not played with either of the settings that Highlands makes random, can anyone speak to what they do?
 

sanabas

Psycho Bunny
Hall of Fame Staff
Joined
Nov 24, 2004
Messages
4,269
Location
Canberra, Australia
Yep, pick whichever of those settings you want. And same for sea level, landmass type, temperature, rainfall, world age, etc on maps that have those as options.

As for what they do, the mouseover text should explain it. It's clusters/ridgelines/scattered for the mountains, and small lakes/big lakes/oceans for the water. I think. Something like that, anyway.
 

Cromagnus

Deity
Joined
Sep 11, 2012
Messages
2,272
Ok, that explains it. I was getting ridgelines I think... or something. Whatever the really rough terrain is. :lol:
 
Top Bottom