Lcpl Jack Jones
Chieftain
- Joined
- Nov 14, 2018
- Messages
- 48
Okay guys, you’re all up to speed with my Game #1. @ Turn 44. (As bad as it may be).
I want/need/in deed appreciate your input albeit praise, wisdom or God forbid criticism; it’s the only way YOU’ll improve my game play. So, don’t hold back and chop me down (cannot be that hard) when and wherever possible but please don’t take offense if I counter back and defend of my chosen strategy or question your advice. For if indeed my plan is fatally flawed, we both win; likewise, if there is merit in my madness again its win-win and we both get stronger!
@ Nobel Zarkon: Thanks for the heads-up on worker stealing although I did miss one from Peter but that’s down to me being a total n00b. And yes, everything yourself is a given, I guess.
@ jnebbe: Its early days yet but 10-12 cities by T100; gulp , T44 I’m almost half way there and just got my second city. Not looking good.
I offer no advice on the coal plant/3 Gorge Dam dilemma but should I ever get that far you’ll be the first to know.
As for the Game #1. start I beg to differ; there are 2nd city sites all-around.
3W can work up to six 3 commerce water tiles (=3 cottages), shares 2 floodplains with the capital which if farmed enables two plain hills & two grass hills to be worked. Not bad in my estimation.
4N can work 9 water tiles (=4½ cottages) or maybe better 3N with six water tiles (=3 cottages) can also help the capital grow two green cottages, has four plain hills plus fish and cows. What’s not to like?
Or how about 3E, helps capital grow three green cottages has two green cottages of its own plus bringing Silk and Spices to the Empire.
Hey and there’s bronze in the south, c’mon.
@ SittinDown 1E gains nothing while losing a precious gold mine. Why? The Capital will build a library, a university, hopefully an Academy and Oxford! That extra gold is truly minted! And as stated above satellite cities truly enhance Capitals potential.
I want/need/in deed appreciate your input albeit praise, wisdom or God forbid criticism; it’s the only way YOU’ll improve my game play. So, don’t hold back and chop me down (cannot be that hard) when and wherever possible but please don’t take offense if I counter back and defend of my chosen strategy or question your advice. For if indeed my plan is fatally flawed, we both win; likewise, if there is merit in my madness again its win-win and we both get stronger!
@ Nobel Zarkon: Thanks for the heads-up on worker stealing although I did miss one from Peter but that’s down to me being a total n00b. And yes, everything yourself is a given, I guess.
@ jnebbe: Its early days yet but 10-12 cities by T100; gulp , T44 I’m almost half way there and just got my second city. Not looking good.
I offer no advice on the coal plant/3 Gorge Dam dilemma but should I ever get that far you’ll be the first to know.
As for the Game #1. start I beg to differ; there are 2nd city sites all-around.
3W can work up to six 3 commerce water tiles (=3 cottages), shares 2 floodplains with the capital which if farmed enables two plain hills & two grass hills to be worked. Not bad in my estimation.
4N can work 9 water tiles (=4½ cottages) or maybe better 3N with six water tiles (=3 cottages) can also help the capital grow two green cottages, has four plain hills plus fish and cows. What’s not to like?
Or how about 3E, helps capital grow three green cottages has two green cottages of its own plus bringing Silk and Spices to the Empire.
Hey and there’s bronze in the south, c’mon.
@ SittinDown 1E gains nothing while losing a precious gold mine. Why? The Capital will build a library, a university, hopefully an Academy and Oxford! That extra gold is truly minted! And as stated above satellite cities truly enhance Capitals potential.