Well, the last time I went on vacation, it stopped until I got back.I see Conroe has played the last 150 odd turns, is there anyone at piffle that could take over if he went on holiday?
allowing us to patch will dramatically increase the number of people who can play
...which is precisely why I'm confused that the discussion of patching up can't seem to get off the ground. Twice I've tried to start the discussions, to no avail.
It is unrealistic to ask a team to give up a tactical advantage in the middle of a war without some sort of balancing compensation. Clearly, adding in more units is not the best solution. But I'm really drawing a blank as to how else to do it. For that matter, does anyone even know if it's feasible to mod-in units?
If units can be modded in, then why not upgrade to 1.74, and re-mod the Cossacks to +50% vs mounted? That was Aloha continues playing with the unit they signed up for, and the rest of the game is unaffected.
EDIT: Participation will go back up once the game moves along at more than a turn every 2 weeks :shakehead:
True enough. The only downside of starting a game alongside this one is that in theory, participation will be drawn from this 1.61 game. Or will it? If the subforum is set up right beside this one, signups go out, and new people start jotting their names down, some may see the 1.61 game and show interest in it.I disagree that this game is obsolete. If that were the case, there wouldn't still be a civ3 mtdg.
The only people who can't open saves are those people who have patched up and can't do a dual install. There are several people on Epsilon who regularly open the saves.
If modding, as Dutchfire indicates, is a possiblilty, then we should explore that.
Everyone knew going into this game it was going to be a long one. We can always start another one along side this one, but I think it's a very bad idea to "put this one to rest".
Let's keep the discussion focused on how to keep this game moving, not how to kill it.