Tomice
Passionate Smart-Ass
It is probably not that hard for an AI to calculate the value of a tile based on the output and ressource on it. But it might be hard for it to make additional considerations (value of the tile for troop movement and trade routes, future need for ressources, backup stash of strat. res. for future wars and territorial losses, happiness pool needed during a conquest campaign).
On the other hand, if we can trade cities, the AI should already have an algorhythm to calculate tile values! So IMO if we can trade cities, why no tiles?
On the other hand, if we can trade cities, the AI should already have an algorhythm to calculate tile values! So IMO if we can trade cities, why no tiles?