I am guessing almost nobody in this forum plays this scenario, but on the chance that somebody does and has some great advice to pass on, I decided to post this. I like this scenario in Open Play so as to see how fast the Nazis can conquer the world without the restrictions of the historical play. But I am pretty sure that I have not figured out the ideal way to play this scenario and map. But here is what I believe I have figured out to this point:
1. Two big assets in the beginning are the 200% fascist industry bonus towards building military and being financial. Biggest liability is that Germany is ALOT smaller than Soviet Union to begin with and Stalin's entire focus in the beginning is to build up his military and then attack you. So therefore ....
2. Need to be as aggressive as possible, immediately towards expansion through destroying every minor country neighbor you have. I generally do that initially with Austria first followed by Poland.
3. Where possible, destroy them after they declare war, which seems to happen with Low Countries and Yugoslavia pretty consistently. For LC, they tend to declare war on France and then they can be knocked out in one turn after they move all of their artillery to attack Calais. For Yugo, they tend to declare war on you.
4. GG's are best used towards getting units to commando bonus so as to create "super blitz units"
5. Fighter Planes and Artillery are overpowered so ensure that you always have plenty of both. Building navy is not important initially other than a Landing Craft or two to invade Scandinavia. It will distract you from building enough Army and Air Force to win the big clash with Soviet Union that is coming.
6. Destroy your Fascist bros quickly as well. They all have juicy land and DOW'ing them gives you no diplo penalty hits with the Allies.
7. Absorbing Norway and Sweden really propels you forward and should be done as early as possible. They both have multiple powerful cities.
8. After your blitz of the above is complete, embrace for clash with Soviet Union which will ultimately determine whether you win or not. You may be able to take out continental France before the Soviets attack but not always and the Soviet punches will be very strong.
9. GP's are useless except for Golden Ages which are very useful.
Anybody have any thoughts on where I am missing something or where there is a better way to play the Axis? Also would be interested in what the strategy is if playing Soviets, French, or Brits. If anybody knows.
1. Two big assets in the beginning are the 200% fascist industry bonus towards building military and being financial. Biggest liability is that Germany is ALOT smaller than Soviet Union to begin with and Stalin's entire focus in the beginning is to build up his military and then attack you. So therefore ....
2. Need to be as aggressive as possible, immediately towards expansion through destroying every minor country neighbor you have. I generally do that initially with Austria first followed by Poland.
3. Where possible, destroy them after they declare war, which seems to happen with Low Countries and Yugoslavia pretty consistently. For LC, they tend to declare war on France and then they can be knocked out in one turn after they move all of their artillery to attack Calais. For Yugo, they tend to declare war on you.
4. GG's are best used towards getting units to commando bonus so as to create "super blitz units"
5. Fighter Planes and Artillery are overpowered so ensure that you always have plenty of both. Building navy is not important initially other than a Landing Craft or two to invade Scandinavia. It will distract you from building enough Army and Air Force to win the big clash with Soviet Union that is coming.
6. Destroy your Fascist bros quickly as well. They all have juicy land and DOW'ing them gives you no diplo penalty hits with the Allies.
7. Absorbing Norway and Sweden really propels you forward and should be done as early as possible. They both have multiple powerful cities.
8. After your blitz of the above is complete, embrace for clash with Soviet Union which will ultimately determine whether you win or not. You may be able to take out continental France before the Soviets attack but not always and the Soviet punches will be very strong.
9. GP's are useless except for Golden Ages which are very useful.
Anybody have any thoughts on where I am missing something or where there is a better way to play the Axis? Also would be interested in what the strategy is if playing Soviets, French, or Brits. If anybody knows.