BiteInTheMark
Deity
A lot of talk was done about Germanys UA. Not only in the leader balance thread, but also on the main page with a poll created by pineappledan.
His poll have clearly shown, most people would like to see a change in Germanys UA. And I think that way too, but I am not convinced, that Germany should stay as a diplomacy civilization, cause it's not really the first thing most people will think from Germany.
In my opinion, it's not only the UA, which should change but also the UB. First, it's really strange, that a medieval era building connected to money should be responsible for the big industry power Germany get in the late industrial age. Second, locking the power of Germany behind connections with City-States is also weird. I understand the connection to the HRE, but this wasn't the phase were Germany excelled at production, it was the complete opposite, cause a lot of duties were taken from merchants which was denying greater economical power. The power spike happened, after the unification of Germany, not in the HRE.
I come to the point.
Here are some suggestions for other UA and also a rework of the Hanse building. Keep in mind, that my plan is to weaken the Hanse but make the UA stronger. If you think, the "new" Hanse doesn't fit, still think about the UA separately with an otherwise designed, but weaker Hanse, and then vote.
Any shown numbers are only suggestions and not set in stone. Please decide dependent of mechanic.
Hanse - UB
+2 //
Gain +1 for every 3 different luxuries you control
Trade routes to City-States from this city creates one copy of all improved luxuries of the target city
Historical context:
The Hanse was a north German organization, which formed first under the hand of mighty merchants in the 11th century, then switched more to a economical alliance between over 100 cities. This alliance expanded it's economical and to some degree political influence over Central and North Europe, also to the baltic region and peaked in the 14th century. A lot of money was earned by trade and credits, luxuries imported and exported and sometimes military actions done against enemies, which treat the free trade in that region.
Welthauptstadt Germania - Great Person / GPTI
Gain +1 in your capital for Great Merchants/Engineers/Scientists, scaling with era
Gain always 50% of the instant option yields, whenever you use such a GP for constructing a GPTI
10% of // and 3% of / of your capital is split equally to all non-capital/non-puppet cities, scaling with era
Historical context:
After Friedrich Wilhelm take leadership of the region around Berlin, he made city to his major residency and increased the population of Berlin from 6000 in 1648 to 57000 in only 60 years. The population increased even more and Berlin was in the 1920s one of the biggest cities in the world with 4 million inhabitants. After Germanys unification, the city was a center of culture and science, every third person receiving the Nobel Prize was a German. After Hitler take control, he wanted to make Berlin to a world capitol (Welthauptstadt) called Germania, with plenty of gigantic construction projects which should consolidate Germany as one of the leading nations of earth.
Productivity and Efficiency - industrial/semi militaristic
Gaining a new (Era/General/City/Wonder) gives you (4/3/1/1) strategic ressources (SR), which are split equally to all currently available SR, (except uranium)
Gain +4 and +1 in capital for every 8 SR and +1 / to each non-capital city for every 12 SR, passing to a new era reduce the necessary amount by 1
Historical context:
The Germans are well known for their productiveness and efficiency. Industrial processes are optimized in any way to increase the output and minimize the necessary ressources and work time. Even beeing smaller in size and population than others, with less access to natural ressources, the export of that nation was very long time leading in the world. Shortages in Aluminium to construct aircrafts were compensated by creativly designed wooden aircrafts and the shortage in oil was lowered by simply transforming the abundant coal into it. If problems appeared, science and creativity were used to solve it.
Lightning Warfare - Militaristic
For every turn in peace, you gain +1% combat strength for all units, up to +15%. At war, you lose 1% of this modifier every 2 turns, maximum and minimum increased by 2% for every vasall
If your status change from peace to war, all your trade units gain immunity for 2 turns, scaling with era and number of vasalls
+10% attack strength for siege units
Historical context
The warriors of the germanic tribes were feared but also respected for their skill in combat. One of the earliest examples for their superior abilities was in the battle of the Teutoburger forest, where fast surprise attacks and close combat supremacy lead to the complete destruction of a whole leading nations army. They anticipate in crusades, fought a whole lifetime against each other in the 30 year war and overthrow later on Napoleon with others.
Their ability to attack fast and hard lead to victories against Denmark, Austria and France, ending with Germanys unification. The Third Reich overrun in only some month several nations in Europe with the help of superior tactics and won battles even outnumbered and outgunned against the Russians.
Holy Roman EmpireEmpire - Pupppets
All cities founded after your capital are puppets, with -20% penalty. You can't increase the number of annexed cities above 2 (scaling with era)
Courthouses are always constructable in a quarter of time. Courthouse and palace get +2 // and +3% Growth to all cities.
Each puppet add +2 to every palace/Courthouse, scaling with era
Historical context:
Dozens of German cultures were spread all over Central Europe. Each of these cultures was further divided into many independent tribes, principalities, and kingdoms. The German tribes grew together only slowly; at first they only became a loose confederation in the Holy Roman Empire. In this alliance, protected from outside, trade, culture and science could flourish. Individual nations could become stronger and later take the lead. When the national feeling finally got the upper hand in the 19th century, the stage was created for the union of one of the most powerful nations in the world at that time.
Realpolitik - Diplomacy and City-States
Gain +1 / from friendly CS and +2 / from allied CS, scaling with era
+1 influence with a City-State for every 2 military units not farther away than 2 tiles of it
Gain an embassy and open borders with civs containing your diplomat, vote trading capacity increased by 1
Historical context
"Realpolitik" is a way how to lead a country. It goes away from the conservative way to rule based on religious, cultural or traditional aspects and instead use a pragmatical view and only decide by objective targets. The word already come to existence in the mid of the 19th century, but later Otto von Bismarck was the major example how diplomacy and a very objective view can lead to great results. Nobody thought, that within 10 years, the since centuries divided small german nations could unite under one banner and form one of the most powerful nations in the world. Bismarcks not only cleared the path to the unification, he also secured the position of Germany with alliances and treaties, sometimes with diplomatic skill, sometimes with power projection.
Workbench of the world - Food/Industry
+1% , +3% and -2% building maintenance for every 3 in a city, WLTKD and Golden Ages increase the effect by 50% (100% if both)
External Trade routes give yields like you have 1 step higher influence over the target city (foreign civilizations and City-States)
Historical context:
Already before the unification of the German Empire, a customs union established a strong economical base in the Holy Roman Empire. The combined economical power of all german nations was already high, but with the unification and the industrial revolution in its full speed, the agrarian and industrial output exploded and surpassed any other nation. The unification and the short time after it could be called a golden age, we're the innovations and success of the middle class created fast technological advantages and big companies
UA - Realpolitik
+3 Science per Friendly City-State and +3 Culture per Allied City-State, scaling with Era. Gain Science and Culture, scaling with Era, and Influence with all City-States for each World Congress Resolution you help pass or defeat
https://forums.civfanatics.com/threads/germany-changes-poll.672049/
His poll have clearly shown, most people would like to see a change in Germanys UA. And I think that way too, but I am not convinced, that Germany should stay as a diplomacy civilization, cause it's not really the first thing most people will think from Germany.
In my opinion, it's not only the UA, which should change but also the UB. First, it's really strange, that a medieval era building connected to money should be responsible for the big industry power Germany get in the late industrial age. Second, locking the power of Germany behind connections with City-States is also weird. I understand the connection to the HRE, but this wasn't the phase were Germany excelled at production, it was the complete opposite, cause a lot of duties were taken from merchants which was denying greater economical power. The power spike happened, after the unification of Germany, not in the HRE.
I come to the point.
Here are some suggestions for other UA and also a rework of the Hanse building. Keep in mind, that my plan is to weaken the Hanse but make the UA stronger. If you think, the "new" Hanse doesn't fit, still think about the UA separately with an otherwise designed, but weaker Hanse, and then vote.
Any shown numbers are only suggestions and not set in stone. Please decide dependent of mechanic.
Spoiler Hanse - UB :
Hanse - UB
+2 //
Gain +1 for every 3 different luxuries you control
Trade routes to City-States from this city creates one copy of all improved luxuries of the target city
Historical context:
The Hanse was a north German organization, which formed first under the hand of mighty merchants in the 11th century, then switched more to a economical alliance between over 100 cities. This alliance expanded it's economical and to some degree political influence over Central and North Europe, also to the baltic region and peaked in the 14th century. A lot of money was earned by trade and credits, luxuries imported and exported and sometimes military actions done against enemies, which treat the free trade in that region.
Spoiler Welthauptstadt Germania :
Welthauptstadt Germania - Great Person / GPTI
Gain +1 in your capital for Great Merchants/Engineers/Scientists, scaling with era
Gain always 50% of the instant option yields, whenever you use such a GP for constructing a GPTI
10% of // and 3% of / of your capital is split equally to all non-capital/non-puppet cities, scaling with era
Historical context:
After Friedrich Wilhelm take leadership of the region around Berlin, he made city to his major residency and increased the population of Berlin from 6000 in 1648 to 57000 in only 60 years. The population increased even more and Berlin was in the 1920s one of the biggest cities in the world with 4 million inhabitants. After Germanys unification, the city was a center of culture and science, every third person receiving the Nobel Prize was a German. After Hitler take control, he wanted to make Berlin to a world capitol (Welthauptstadt) called Germania, with plenty of gigantic construction projects which should consolidate Germany as one of the leading nations of earth.
Spoiler Productivity and Efficiency :
Productivity and Efficiency - industrial/semi militaristic
Gaining a new (Era/General/City/Wonder) gives you (4/3/1/1) strategic ressources (SR), which are split equally to all currently available SR, (except uranium)
Gain +4 and +1 in capital for every 8 SR and +1 / to each non-capital city for every 12 SR, passing to a new era reduce the necessary amount by 1
Historical context:
The Germans are well known for their productiveness and efficiency. Industrial processes are optimized in any way to increase the output and minimize the necessary ressources and work time. Even beeing smaller in size and population than others, with less access to natural ressources, the export of that nation was very long time leading in the world. Shortages in Aluminium to construct aircrafts were compensated by creativly designed wooden aircrafts and the shortage in oil was lowered by simply transforming the abundant coal into it. If problems appeared, science and creativity were used to solve it.
Spoiler Lightning Warfare :
Lightning Warfare - Militaristic
For every turn in peace, you gain +1% combat strength for all units, up to +15%. At war, you lose 1% of this modifier every 2 turns, maximum and minimum increased by 2% for every vasall
If your status change from peace to war, all your trade units gain immunity for 2 turns, scaling with era and number of vasalls
+10% attack strength for siege units
Historical context
The warriors of the germanic tribes were feared but also respected for their skill in combat. One of the earliest examples for their superior abilities was in the battle of the Teutoburger forest, where fast surprise attacks and close combat supremacy lead to the complete destruction of a whole leading nations army. They anticipate in crusades, fought a whole lifetime against each other in the 30 year war and overthrow later on Napoleon with others.
Their ability to attack fast and hard lead to victories against Denmark, Austria and France, ending with Germanys unification. The Third Reich overrun in only some month several nations in Europe with the help of superior tactics and won battles even outnumbered and outgunned against the Russians.
Spoiler Holy Roman Empire :
Holy Roman EmpireEmpire - Pupppets
All cities founded after your capital are puppets, with -20% penalty. You can't increase the number of annexed cities above 2 (scaling with era)
Courthouses are always constructable in a quarter of time. Courthouse and palace get +2 // and +3% Growth to all cities.
Each puppet add +2 to every palace/Courthouse, scaling with era
Historical context:
Dozens of German cultures were spread all over Central Europe. Each of these cultures was further divided into many independent tribes, principalities, and kingdoms. The German tribes grew together only slowly; at first they only became a loose confederation in the Holy Roman Empire. In this alliance, protected from outside, trade, culture and science could flourish. Individual nations could become stronger and later take the lead. When the national feeling finally got the upper hand in the 19th century, the stage was created for the union of one of the most powerful nations in the world at that time.
Spoiler Realpolitik (new) :
Realpolitik - Diplomacy and City-States
Gain +1 / from friendly CS and +2 / from allied CS, scaling with era
+1 influence with a City-State for every 2 military units not farther away than 2 tiles of it
Gain an embassy and open borders with civs containing your diplomat, vote trading capacity increased by 1
Historical context
"Realpolitik" is a way how to lead a country. It goes away from the conservative way to rule based on religious, cultural or traditional aspects and instead use a pragmatical view and only decide by objective targets. The word already come to existence in the mid of the 19th century, but later Otto von Bismarck was the major example how diplomacy and a very objective view can lead to great results. Nobody thought, that within 10 years, the since centuries divided small german nations could unite under one banner and form one of the most powerful nations in the world. Bismarcks not only cleared the path to the unification, he also secured the position of Germany with alliances and treaties, sometimes with diplomatic skill, sometimes with power projection.
Spoiler Workbench of the world :
Workbench of the world - Food/Industry
+1% , +3% and -2% building maintenance for every 3 in a city, WLTKD and Golden Ages increase the effect by 50% (100% if both)
External Trade routes give yields like you have 1 step higher influence over the target city (foreign civilizations and City-States)
Historical context:
Already before the unification of the German Empire, a customs union established a strong economical base in the Holy Roman Empire. The combined economical power of all german nations was already high, but with the unification and the industrial revolution in its full speed, the agrarian and industrial output exploded and surpassed any other nation. The unification and the short time after it could be called a golden age, we're the innovations and success of the middle class created fast technological advantages and big companies
Spoiler Pineappledans new Realpolitik :
UA - Realpolitik
+3 Science per Friendly City-State and +3 Culture per Allied City-State, scaling with Era. Gain Science and Culture, scaling with Era, and Influence with all City-States for each World Congress Resolution you help pass or defeat
https://forums.civfanatics.com/threads/germany-changes-poll.672049/
Spoiler Pineappledans Blood and Iron :
UA: Blood and Iron (pineappledan)
+3 Culture in the Capital for each City-State Ally and +3Science for each Friend, scaling with Era. Military units gifted to City-States generate 1 Influence for Germany each turn
+3 Culture in the Capital for each City-State Ally and +3Science for each Friend, scaling with Era. Military units gifted to City-States generate 1 Influence for Germany each turn
- Blood and Iron is modded and playable in this mod
- Historical Context: The name of this UA comes from one of the most famous speeches by Bismarck, where he is famously quoted to say that Prussian dominance of an emerging German state would be decided by its military strength. For the minor civ unit gift mechanic, solve the German Question by binding the smaller states to you with your military production. Reaching further back, German history is replete with renowned mercenary organizations which fought on all sides of wars, sometimes on both sides of the same wars. Reaching even further back, the unit gifting evokes the proto-Germanic honor culture of lords and their retainers. The Druhtiz is the oath-bound retinue of a thane, it survives as the Latin term comitatus, and has analogies in Slavonic (druzhina), Gallic (Ambaxtoi), Scandinavian (Hird/Huskarl) and Frankish (Antrustion) cultures.
- The direct quote (in English)
- "The position of Prussia in Germany will not be determined by its liberalism but by its power [...] Prussia must concentrate its strength and hold it for the favourable moment, which has already come and gone several times. Since the treaties of Vienna, our frontiers have been ill-designed for a healthy body politic. Not through speeches and majority decisions will the great questions of the day be decided—that was the great mistake of 1848 and 1849—but by iron and blood"
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