In my current game as Tebryn/Sheaim, I realized how powerful death mana can be.
Skeletons are great at the start of the game, then once you get up to mages (or in this case, moebius witches, too), spectres make a great supplement. Another tech level later, there are wraiths and, sort of as a free bonus, the option to have twice as many archmages as usual. Building death nodes wherever possible in addition to the death mana buildings like the Tower of Necromancy means getting up to 8 very powerful wraiths per turn, plus one pretty decent spectre out of every mage and moebius witch.
Eventually, I used to promote my adepts with just combat and spell extension promotions, which works especially well with Sheaim since you can just rely on moebius witches for other spells and don't even need mana nodes other than death.
I've been wondering, how can other civs keep up with this combination? Not using death means you only get half as many archmages, don't get free summons that can stand up to national units from just mages and you actually have to build your military units at the start of the game rather than just summoning a new one if one of them dies.
I didn't have to build any military units after pyre zombies in the early game and a few national units at the end, and even though Sheaim gates help, the main part of the military was based on summons. In turn, cities didn't have to build military and could get eco buildings up quickly for a very strong eco.
Are there other strategies that can replicate this power? I'm sure in the next game I'm going to miss just summoning up a bunch of strength 15+ units to take care of those annoying city defenders without having to worry about losing them in the process.
Skeletons are great at the start of the game, then once you get up to mages (or in this case, moebius witches, too), spectres make a great supplement. Another tech level later, there are wraiths and, sort of as a free bonus, the option to have twice as many archmages as usual. Building death nodes wherever possible in addition to the death mana buildings like the Tower of Necromancy means getting up to 8 very powerful wraiths per turn, plus one pretty decent spectre out of every mage and moebius witch.
Eventually, I used to promote my adepts with just combat and spell extension promotions, which works especially well with Sheaim since you can just rely on moebius witches for other spells and don't even need mana nodes other than death.
I've been wondering, how can other civs keep up with this combination? Not using death means you only get half as many archmages, don't get free summons that can stand up to national units from just mages and you actually have to build your military units at the start of the game rather than just summoning a new one if one of them dies.
I didn't have to build any military units after pyre zombies in the early game and a few national units at the end, and even though Sheaim gates help, the main part of the military was based on summons. In turn, cities didn't have to build military and could get eco buildings up quickly for a very strong eco.
Are there other strategies that can replicate this power? I'm sure in the next game I'm going to miss just summoning up a bunch of strength 15+ units to take care of those annoying city defenders without having to worry about losing them in the process.