Ok I've worked out how to make these full conversions properly scalable. I'll update the tutorial soon.
Hm... So I don't understand something important - I took all unit graphic files to the single directory, then import proper .nif to Blender, do all required things, export it to the same directory - and yeah, unit appears but without textures
EDIT
If I imported .nif to blender and it 'didn't have textures' in Blender 3D view (only skeleton and 'white' mesh) is it supposed to be like that?
Hi, I hope you can help me. When I export to .br2 I get an error saying the object has no name. It says something about 'obparent' but I followed the instructions at risk, specially the part where I have to make it a parent.
I'm a total noob in this, so if I said something nonsense, credit it to that.
Still getting the error. :\