Many of the important topics are linked from the
Goals thread. You can find most of the details you're curious about in the CivVModding.xls spreadsheet located in the mod folder:
a) Tech cost comparison -
Techs tab in spreadsheet
b) SP costs - Policy Costs tab
c) XP thresholds - XP tab
d) Building & unit purchase and unit upgrade formulas - Purchase Mod tab
e) GS / GE bulb formula - Specialists tab
f) City growth foodbox thresholds - Expansion tab
g) RA formula - 3% of combined research - ingame on the Diplomacy Overview: Trade screen
h) CS relationship management changes - not sure what you mean by this
Thanks Thal - I think this is one of those time where you have been building / staring at that spreadsheet for years so it makes instant sense - to a fresh set of eyes its mostly a large jumble of numbers
Have been through the xls and the goals threads and definitely feel like I have my head around it more.
If you can clarify a couple of things I'm happy to compile some simple reference tables
d) Building & unit purchase and unit upgrade formulas - Purchase Mod tab
Don't follow this one without data labels - as far as I understand in vanilla there is a purchase forumula with penalties for certain era buildings etc. Can you provide the vanilla vs VEM forumals or a list of the costs for each actual building somewhere?
Upgrading - vanilla is like
difference *2 + 10 or something right? What is the VEM upgrade cost calculation?
e) GS / GE bulb formula - Specialists tab
I think I recognize the GE formula of 300 + 30*pop, is that unchanged in VEM?
The label says era though?
Can you explain the GM calculation for a trade mission
and also how the GS bulb is calculated (no mention on specialists tab)
g) RA formula - 3% of combined research
So there is no bonus at the end of the RA (I thought I saw that mentioned somewhere). Also does this correspond to 3% of the number shown by infoaddict? It did not seem to match for me.
h) CS relationship management changes - not sure what you mean by this
Sorry wasn't clear
1) Ways to gain influence with CS - has the amount of influence for gold / quests been changed?
2) How has the CS response to DoW, capturing other CS etc changed from vanilla?
Additional questions
i) Also the 1% open border gold - does that have a floor of 2? I noticed I was getting that even when our combined GNP was like 50
only
j) What does the tooltip mean when it says policy rate is slowed by war?
k) Is there a table / formula for the happiness GA thresholds vanilla vs VEM?
l) Is there a table / formula for CS culture and food yields by era
m) Questions / observations from the civilopedia
- Does the Iroquis UA still grant trade routes via forest/jungle? (unclear if this is changed from vanilla)
- Is the paper make supposed to lose the 0.5 science / pop that the regular library has (not shown as attribute for paper maker)
- Does the panzer actually have less visbility than tank (Text says less, no promo tho)
- Does the NC raise science by 50% or 25% (Text says 50%, attributes say 25%)
- Does the Moai now give a straight +3 culture with no bonus for near other Maoi?
- Can the Spanish UU no longer found cities?
Sorry for the laundry list!