Getting Started

is there a way to make units move slower from one tile to another? I don't find any option about that and I'm just too lazy to read this entire amazingly huge thread...

Yeah, don't bother reading all 130 pages, the information your looking for probably isn't in this thread anyway.:lol: Anyway, open the Options.sql in the main VEM folder, scroll to the bottom where it says "Unit Movement Animation Duration" and change each of the "0.5"s to "1"s (no quotation marks) - that will reset all unit movements to vanilla values.
 
I have some performance issues in reneissance onward, everytime I do... anything really, chose a unit, city, give order etc. game thinks for couple of seconds. My PC can eat crysis on full graphics for breakfast, so this is not the issue. Also vanilla runs smooth as butter all throughout. Is there a solution?
 
Can you provide the exact formula or reference table otherwise its kinda hard to plan a strategy accordingly

It's in vem/armies/VEA_General.xml:

10 BASE_UNIT_UPGRADE_COST
3 UNIT_UPGRADE_COST_PER_PRODUCTION
0 UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA
1 UNIT_UPGRADE_COST_EXPONENT

@SickFak
I don't know what causes that. Firaxis doesn't provide modders with performance-analyzing tools, so I don't know how to find the problem.
 
@SickFak
I don't know what causes that. Firaxis doesn't provide modders with performance-analyzing tools, so I don't know how to find the problem.

VEM plays much faster now than it did a few versions back. I haven't played vanilla in ages, so I can't compare, but VEM is back to its old "normal."
 
Well that's a shame :( I was enjoying the mod so much, but can't finish a game...
 
I'm in a game at turn 251, and unit movement/selection is instant. It takes about ~30 seconds for the AIs to process their turn, which seems reasonable. The problem you describe seems to happen only for certain players... particularly those who play slow game speeds or large maps.

Crysis is graphics-intensive but light on cpu processing. Civ is the opposite: it has a high cpu load, but low video card load. CPU performance increases stalled out a few years ago, while graphics cards continued to improve, which is why Civ struggles more than games like Crysis.
 
I play on standard small map with 10civs/10cs... Have the latest intel i5 thingy... Well maybe reinstalling the mod or something will help...
 
Each civ adds time to turn processesing, so having all those extra civs has a negative effect. Lowering the amount of CSs like you did probably helps somewhat in the early game, but isn't too significant in the late game.

I play standard size continents+ most of the time with default civ/CS numbers and turn times aren't that bad on my mid-tier machine, and about a quarter of the time I play small pangea+ which is enjoyable - it produces more varied terrain than continents and about the same feel - and turn times are faster there.
 
The thing is, turn times aren't bad at all. It's fast, never had a problem with it on my PC. But when cycling units/entering city screens, giving orders etc., then a 3-6 sec lag before it actually happens.
 
I see (sorry I didn't reread your earlier post when I wrote that and assumed turn times were bad since that's what most users have problems with). How much RAM do you have? How much virtual RAM is on your graphics card? My (inexpert) guess is you're lacking in one of those areas, though I could certainly be wrong. I see some lag in those areas, but not as bad as you describe (with 2GB RAM and 1GB VRAM on my GPU).
 
The thing is, turn times aren't bad at all. It's fast, never had a problem with it on my PC. But when cycling units/entering city screens, giving orders etc., then a 3-6 sec lag before it actually happens.

I have some slowdown like this in the late game. Upgrading my processor certainly helped. Its not 3-6 sec slow but maybe like a sec longer. The most annoying thing is probably moving citizens around to work different tiles and specialist slots. There is a noticeable difference between VEM and vanilla, VEM being longer.
 
I see (sorry I didn't reread your earlier post when I wrote that and assumed turn times were bad since that's what most users have problems with). How much RAM do you have? How much virtual RAM is on your graphics card? My (inexpert) guess is you're lacking in one of those areas, though I could certainly be wrong. I see some lag in those areas, but not as bad as you describe (with 2GB RAM and 1GB VRAM on my GPU).

8GB Ram and 1GB VRam.

I have some slowdown like this in the late game. Upgrading my processor certainly helped. Its not 3-6 sec slow but maybe like a sec longer. The most annoying thing is probably moving citizens around to work different tiles and specialist slots. There is a noticeable difference between VEM and vanilla, VEM being longer.

Yep, torture... Processor is very good, it would be counter productive to upgrade at this time, maybe in 2 years...

It seems my only hope right now is to wait for G&K and hope it's any as good as this mod.
 
I sure do hope it's good. After all, G&K is developed by a large team of paid professionals working full time, while I'm just one guy doing this in my spare time. :lol:
 
So I am a pretty bad Civ player... But finally got around to trying this mod. I usually play either King or Prince (depending on mood).

However with this mod I can barely survive 100 turns even on Prince? The A.I seems to get way more stuff way quicker. Have you changed the values? So do the A.I now *cheat* (or get an advantage should I say) on prince? Or are they just more aggressive?

Seems like a great mod and a lot of really nice changes... I just can't actually really play that long before I am wiped off the face of the map... :D.

Sorry if this has been answered here or somewhere.

Great mod and good work.
 
Had same questions, just play on warlord and put more priorities to science and you'll come to love it. ;)
 
Had same questions, just play on warlord and put more priorities to science and you'll come to love it. ;)

haha fair enough...

I think the only change I don't really get is the cultural victory change from 5 policies to 6?...

Again I am not a great Civ player, but I don't really get why this was a necessity? I barely finish 2-3 policies unless I am going for a cultural victory specifically.
 
haha fair enough...

I think the only change I don't really get is the cultural victory change from 5 policies to 6?...

Again I am not a great Civ player, but I don't really get why this was a necessity? I barely finish 2-3 policies unless I am going for a cultural victory specifically.

There are more ways to gain culture in VEM, leading to more policies chosen which further customize your civ, leading to more fun overall. Adding a sixth branch requirement helped balance cultural Victories with the other approaches. It still seems to be the quickest victory type.
 
There are more ways to gain culture in VEM, leading to more policies chosen which further customize your civ, leading to more fun overall. Adding a sixth branch requirement helped balance cultural Victories with the other approaches. It still seems to be the quickest victory type.

Arrh right. That explains that one then. Thanks :).
 
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