harry_flashman
Chieftain
Another vote of thanks.
Now I'm left with the dilema of finishing my current vanilla, or ditching it for the mods.
Now I'm left with the dilema of finishing my current vanilla, or ditching it for the mods.
Another vote of thanks.
Now I'm left with the dilema of finishing my current vanilla, or ditching it for the mods.
Cool as my version shows as 1.0.1.141, Im gonna switch to this mod (Im done with CCMAT as dont thinks its compadible, and mabey author gave up on it?)
ST
Hi and thanks! Yes it seems that Thal is on top of things I wonder if his reccomended mods are still ok with the latest version of the game?
Happy Holidays everyone!!
This mod looks cool, but where do I download it? There is no 'Mods' Folder in my 'Sid Meier's Civilization v' folder!
I'm playing the Inca civilization and when I open the tech tree I didn't see any mention of the terrace under construction. Does your mod not include the latest DLC?
Thal - I found another bug - Trade Routes are able to cross water without a city and/or cities having to build a harbor.
If I'm understanding you correctly, that's not a bug. I never built a harbor in vanilla for obvious reasons, and I've always had trans-continental trade.
Harbor opened with researching Compass.
Description: A trade route can only cross between water and land tiles at a Harbor.
Maybe it was a bug in vanilla also. I'm not sure, but by what I read in that description in order to receive trade goods ( ie... luxury, strategic resources ) at least two harbors need to be built.
I think you're misunderstanding what the trade route mechanic does, which is to allow trade route *income* from the overseas city. Resources, be they happiness or strategic, are global, Harbors aren't necessary. It's kind of silly, but that's the way the game works. Txurce is correct.
Thanks for reply Seek and Txurce - I understand now - I agree that it is silly - It would make a lot more sense to have to have a Harbor in order to receive all the benefits of a Trade Route. Maybe the Harbor could also be buffed some to make it alittle more worth wild to build ( ie... maybe a Gold bonus per water tile worked and instead of the +25% production bonus maybe +15xp for naval units ).
I made a Defensive pact with Germany. Description says it ends if either side DOWs anybody. It was all ok in the game, only there was no note of it ending. Is this ok or should it be addressed?
I made a Defensive pact with Germany. Description says it ends if either side DOWs anybody. It was all ok in the game, only there was no note of it ending. Is this ok or should it be addressed?
It's not clear whether either of you DO'd anyone. Presumably you did. I doubt this would fall under "bug" on the developers' list, but it's something that could be polished.