Glory To The Empire! A Star Wars Action Chatroom

SamSniped

DJ Goodboye
Joined
Jan 1, 2011
Messages
5,413
Location
playing some funky jams
2036 hrs
Coruscant, Omega Squad Base

"Gentlemen, ladies, Duros, other races here, I won't beat around the bush. You are the best of the best that the Empire has to offer. I dn't care if you were someone's slave or the son of a billionare, as of now, your past no longer matters. You are now a member of Omega Squad, also commonly known to the ground-pounders as Vader's Sword. All that matters to me is if you know how to fight."
"Operation Strike Fear begins soon. These damned rebels need to be taught a lesson. Gear up, soldiers. Briefing at 0500."

---
Welcome, gents. I'm SamSniped. For those of you who don't know me...you will soon. Trust me ;)
This is my first serious attempt at an AC. For you newbs here, an AC is an extremely simplified version of DnD, played in a chatroom, complete wth hilarious moments, misquoting, and gratuitous sex (just ask the veterans). Don't let this deter you, if it doesn't sound normal to you, you have my permission to just watch a mission and join the fun later.

Character Creation
Template:
Name
Species
Gender
Bio (Optional):
Level: 1
XP
Strength(STR)
Constitution(CON)
Dexterity(DEX)
Accuracy(ACC)
Intelligence(INT)
Charisma(CHA/CHM)
HP
Skills
Class
Inventory
Strength Value Used/Total Strength Value
Spoiler How to make sense of what you see above :
Name: If you need me to explain, just stop. :p
Species: As long as some member of the species you choose was on the side of the Galactic Empire in the war, it is acceptable. I might have bonuses/penalties depending on the species, but I will tell you if I decide to do that.
Gender: Hurr durr.
Bio (Optional): What were you doing before the army? Smuggling? Farming? Prostitution? If you wish for no one to know, just say [REDACTED].
Level: Starts at 1
XP: Starts with 0, up to level 10 you level up every 1000 XP. From level 10 on is 2000 XP to level. If you are still alive and/or this is still going after that...I'm surprised :p Odd numbered levels excluding level 1 give you 2 stat points, even numbered levels give you a new feat.
Stats: Each stat starts at 5, and you have 15 additional points you can invest in them. The stats are capped at 10, excluding points gained from level up and from skills.
Spoiler Stats :
Strength(STR): Affects hand-to-hand combat, how hard you can hit, how much you can lift, and things like that. Every 2 points over the base in this gives you an extra 1 Strength Value (see the Classes/Skills and Weapons for more).
Constitution(CON): Affects HP; each point over the base gives you +3 HP
Dexterity(DEX): Affects how quickly you can move around and dodge; higher levels may give you additional actions.
Accuracy(ACC): Affects ranged combat.
Intelligence(INT): Affects how well you do with technology, planning, etc.
Charisma(CHA/CHM): Affects how well people will work with you, and leadership. Of course, some people may hate you in general, and that can't be solved with maxed out charisma alone, let me tell you that much.

HP: Hitpoints, AKA the stuff keeping you alive. Reach 0 HP, and you are knocked out, and can't wake up until the combat is over. Under -5 HP, unless you receive immediate medical attention...just start writing up your next character. Default HP is 20, with 2 more added for each point over the base CON (which is 5).
Skills: See the Classes/Skills list. Give you bonuses
Class: See the list of classes available. Each class has a different list of skills avaliable for use, and these skills can determine how well you use weapons (and sometimes what weapons you use).
Inventory: What you are carrying on you when you fight. See more under the Classes/Skills and Weapons categories.
Strength Value Used/Total Strength Value: This stat affects how much you can lug around. For the first half, add up the weight of all the stuff in your inventory. Fr the second half, you need to do some simple math. Class Strength Value+(Strength-5)/2, and round down. Merry Christmas, Total Strength Value.

---
Great, you made your dude. Now you are scratching your head. Classes? Skills? Inventory? Sength Value AND Strength?! WTF, you cruel GM! Well, calm down. Young one, patience, a virtue is :p

Classes:
There are six classes, each with different abilities and uses. They are the Soldier, Engineer, Commando, Saboteur, Heavy Weapons, and Commander. The Strength Value of each class determines how much you can carry.
Spoiler Classes :
Spoiler Soldier :
Combat Specialist
Strength Value: 7
You were a groundpounder in the past, but the high brass have determined you can do more than the normal stormtrooper (namely, hit the broad side of a moisture evaporator). You have received exceptional training in combat, and are a force to be reckoned with.

Spoiler Engineer :
Tech Specialist
Strength Value: 5
Hackers, datapad designers, hovercraft mechanics...you name the job, they probably will know something about it. These guys can build anything they want, whenever they want, and can use that thing efficiently.

Spoiler Commando :
Support/Tech Trained
Strength Value: 6
If you know about TF2, Think of the Sniper and Spy combined, with a bit of the Medic added in, and then a bit more. If not, first of all, get TF2. It's free :p
Secondly, this class is for anyone who likes stealth and likes to assist your team quietly (for the most part).

Spoiler Saboteur :
Combat/Tech Trained
Strength Value: 6
Combine a guy who can shoot with a guy who knows about explosives, and can get stealth suits...

Spoiler Heavy Weapons :
Combat/Support Trained
Strength Value: 7
You are heavy weapons guy. Either sit back and lay down heavy suppressive fire with your weapons, or go to the front lines and unleash havoc.

Spoiler Commander :
Support Specialist
Strength Value: 6
Sure, you can shoot, but you also can command people efficiently, and you know what you are doing. Send those stormtroopers in, and hope they hit something.


Skills
The skills are divided into 4 sets, with three tiers for all but the last: Combat, Tech, Support, and Class. At the start, you choose one of each group that you are eligible for (tier 1 is available for everyone; tier 2 and 1 if you have training in that group; and tier 3, 2, and 1 if you are specialized in that group).

Spoiler Combat Skills :
Spoiler Tier 1 :
Marksman: +1 to Accuracy
Martial Arts: Bonus in hand-to-hand fighting
High Pain Tolerance: +5 HP
Great Arm: Chance to toss back certain grenades, and improves accuracy with all grenades.
Swords master: Bonus in using vibroweapons.

Spoiler Tier 2 :
Extreme Reflexes: Bonus in hand-to-hand combat, dodging, and CQB
Intense Training: +1 to Strength and Accuracy
Up-armored: Armor decreases damage to 75% of what it would be (believe me, this can mean the difference between life and death)
Lightweight Trigger: more damage and shots dealt by full auto and burst fire.

Spoiler Tier 3 :
Iron Man: +2 Strength Value (the stat that controls how much you carry, not you STR)
Reactive armor: Armor decreases damage by 25% (stacked with Up-Armored, this brings the total damage done to 50%)
Cortosis-weave mesh: +10HP, lessened damage to unprotected joints.

Spoiler Tech Skills :
Spoiler Tier 1 :
Personal Deflector Shield: Gives you a portable deflector shield that can protect you from small arms fire for a decent amount of time.
Jammer: Jams electronic signals, either in blanket coverage or a certain area.
Mechanic: Bonus to repairing stuff (or intentionally breaking it, if you so wish)
Hacker: Le duh. Allows you the ability to hack and get info from computers.
Programmer: You can now rewire droids and the likes to be friendly to you.

Spoiler Tier 2 :
Landmines: Gives you two landmines at the beginning of a missin, replaced for free at the end
Autoturret: Deployable turret that guards a position with its blaster cannon.
Genius: +2 to Intelligence
Enhanced Optics: Grants you X-Ray, Thermal, and Night Vision options to your armor's headset.

Spoiler Tier 3 :
Jury-rigging: allows you to create something out of another thing, whether it be ammo or a new laptop.
Seeker Drones: Two fast, little UAVs that fly quickly to their target and explode on contact. Restocked at the end of a mission.
Turret: Allows you to deploy an actual turret, complete with blaster cannon, and you control it! Requires one turn to set up, and 1 Strength Slot to be able to carry it. This also gives you a bonus when using already deployed turrets.

Spoiler Support :
Spoiler Tier 1 :
Bacta Grenade: Grenade that heals all allies (and possibly enemies) in it's radius. 2 uses per mission.
Bacta Canisters: Give you three bacta canisters at the beginning of a mission, restocked for free at the end.
Adrenaline boosts: Gives you 3 hypodermic needles that grant you a temporary boost in speed and accuracy; can be used on anyone; restocked for free at the end of a mission.
Deflector Shield: deploys a hemispherical deflector shield with an adjustable radius of up to 5 meters. Recharges between uses.

Spoiler Tier 2 :
Cloaking Technology: Allows you to cloak you and (optionally) anyone within a 1 meter radius
Natural Commander: +2 to Charisma
Vehicle Drop: Drops in an AT-ST for your use (AT-ST can carry up to four soldiers, has high HP, and two side-mounted dual blaster cannons)
Weapons Drop: Calls in a weapons drop, which restocks everyone's weapons, ammo, and explosives, fixes overheated guns, and provides two special weapons for the use of your team for that mission only.

Spoiler Tier 3 :
Air Strike: Two TIE Interceptors come screeching overhead and attack the enemies facing you
Drop Troopers: 5 Imperial Marines come in via dropship and help you fix whatever you ****** up this time.
Target indicator: Indicates a target for your allies and any support powers you use. Also gives a bonus to anyone who attacks the thing(s) indicated.

Spoiler Class :
Spoiler Soldier :
Sniper: +2 to Accuracy
Demolitions Expert: 2 extra thermal detonator slots, bonus to using weapons that make things go boom.
Ground-pounder: Bonus to using blaster rifles
Jet Trooper: JETPACK! Can support you flying in the air for 2 turns w/o recharging
Scout: +2 to Dexterity, +1 to Accuracy, gives you 1 recon drone

Spoiler Engineer :
Construction: Allows you to create obstacles and protective structures
Trapper: allows you to create various traps
Gunsmith: +1 Strength Value, allows you to fix overheated guns and restock explosives
Ionization Weapons: Changes your guns so that the stun setting releases an ion blast that functions like a directed EMP blast.
Datapad: +1 Intelligence; gives you data if you need it (as in, you can ask the GM anything, and you might get an answer)

Spoiler Commando :
Camouflage: Bonus to stealth and hiding
Weapons Expert: +2 to rolls when using blaster weapons
Trip Mines: Gives you three landmines for use at your discretion.
Assassin: Kills on enemies who have not seen you do not attract any attention at all, unless the kill was on someone important or it was in view of someone standing right there.
Master of Disguise: Disguise yourself as the enemy and walk in the front door!

Spoiler Saboteur :
Cloaking Technology: Name says it all. Allows you to be invisible, but unlike the one under tier 2 support, this is only a personal cloaking device.
Time bomb: Name says it all, a bomb with a fuse that is set before deployment.
Jury-rigging: Create something out of another thing. Including better explosives out of explosives! :mwaha:
Escape Artist: No ordinary detainment cell can hold you from escaping.

Spoiler Heavy Weapons :
Body of Steel: +1 Strength, +2 Strength Value
Controlled Fire: Allows you to fire on full-auto for more time than normal without overheating.
Armor-Piercing shots: Modify your weapons to specifically go through armor!

Spoiler Commander :
Strike Squad: Gives you four Stormtroopers (each armed with E-11 blaster rifles, a blaster pistol, and a few thermal detonators) at the start of a mission.
Demolitions Squad: Gives you two Engineers (each armed with a shotgun, fusion cutter, thermal detonators, and detpacks) and two Heavys (each armed with a rocket launcher, blaster pistol, and thermal detonators) at the start of a mission.
Fire Team: Gives you two Scout Troopers (each armed with a sniper rifle, blaster pistol, binoculars, and a laser designator (does not call in any air support, that's the job of you, as commander)) at the start of a mission.
Experienced: Gives the soldiers under your command +1 to rolls
Veteran: Gives the soldiers under your command an additional +1 to rolls. Requires Level 5 and the Experienced skill
Hardened: Gives the soldiers under your command an adittional +1 to rolls. Requires Level 10 and the Veteran Skill


Guns and all that fun stuff
Yes, what you guys all want to know about- the weapons, equipment, and explodey stuff. I will accept suggestions. Especially in the terms of equipment. You start with 1500C.
Spoiler Primary Weapons :
Unless otherwise stated, all weigh 2 Strength Value
E-11 Blaster Rifle: A standard blaster rifle used by a Stormtrooper. 1000C
DH-17 Blaster Rifle: Cross between the E-11 and DLT-20A. 1500C
DLT-20A Longblaster Rifle: Improved accuracy over an E-11, but no full-auto. 1500C
T-21 Light Repeating Blaster: More firepower at the cost of no single fire. 1500C
-Coolant Packs (maximum of 3, each one cancels out an overheat, which happen frequently in repeaters): 250
DC-15A Longblaster Rifle: A better version of the DLT. 1750C
DC-15S Blaster (Carbine): Weaker than the 15A, but has full auto, and 1 Strength Value instead of 2. 1750
-note: can dual-wield with another DC15S or secondary weapon
Shotgun: Your basic shotgun. Highly effective at close and medium ranges. 2000C
E-11b: E-11 with better accuracy and firepower, but overheats easier. 2500C
DC-15x or E-11S: Sniper rifle. Offering both because they both look cool. 2500C
DC-19 carbine: Silenced, invisible beamed DC-15S. Lacks full auto, though. 3000C
-note: no Stun setting
Nightstinger Sporting Blaster Rifle: Silenced, invisible beamed sniper. 3000C
DC-17m ICWS: the UberBlasterRifle. Can become many weapons. 4500C
-Sniper Rifle attachment (greatly improved range and accuracy, lower ROF): 500C
-Anti-armor GL attachment (adds a grenade launcher, 100C/grenade): 500C
-Blaster Rifle attachment (improved range): 500C
-Vibrobayonet: 500C
PLX-2M Missile Launcher: Missile. Launcher. Hurr durr. 3 Strength value, 2,250 Credits; 350 Credits for a 6-pack of Arkayd 3t3 missiles.

Spoiler Secondary Weapons :
Strength Value: 1
DH-17: Blaster Pistol. 300C
DL-44: Stronger DH-17. 750C
DCs-15: More accurate than DH-17. 1000C
-note: unlike most blaster pistols, this can fire on burst and full auto

Spoiler Everything else that will get categorized eventually :
All are usually weightless.
Fusioncutter: Repair tool and cutting tool in one! Standard issue to Engineers and Saboteurs. Ohterwise, 200C.
Thermal Detonator: Pretty much a thermobaric grenade. highly destructive. Standard issue, everyone has 3 (or more with various skills) which are replaced at the end of a mission free of charge. 1000C to get 2 more than the standard amount.
Fragmentation Grenade: Cheaper and weaker than a ThermDet, but emphasis on cheaper. 200C for 3, restocked at the end of a mission free of charge
Concussion Grenade: Improved frag grenades, but not always better. 350C for 2 (standard, combined frag and flashbang) or 1 (anti-armor, smaller blast radius but larger damge in that radius); restocks for free
Plank Gas Grenade (grenade that sprays out a corrosive gas): 300C/Grenade
Smoke Grenade: Le derp. 100C/Grenade
Flash-bang Grenade: Also le derp. 100C/Grenade
Detpack: SW equivalent of C4. 300C for 2 packs.
Landmines: Landmines. 200C for 2.
Vibroknife/vibrodagger: Your usual knife. 200C
Vibroshiv: Vibroknife installed into your glove plate. 300C
Vibrosword: Better (but longer) vivroweapon. 400C


Rules and Notes
Questions about Star Wars, or don't know crap about it? Go look at Wookiepedia. It is your (any my) friend for info.
Spoiler Various points of reference for minor in-game details :


Combat mechanics that I have invented to make this interesting:
-Firing modes: All blasters have up to 4 fire modes, each with different bonuses and weaknesses. Full-auto (Bonus-greater hit chance; penalty-greater overheat chance with time), Burst (no penalty or bonuses), Single Shot (bonus/penalty: only one shot is fired, so less chance for a lucky hit, but no overheating chance), Stun (does as it says, great for incapacitating targets that need to be captured, but no damage done directly)
As a general guide, Blaster Rifles have all modes, Repeaters lack stun and single shot, Snipers and blaster pistols lack burst and full auto, and Longblasters lack full auto.
-Overheating and jamming: every blaster has a chance to overheat after a long period of full auto fire, rendering it useless. Any time during battle, if a 3 or lower is rolled, your gun will jam (no unintentional friendly fire unless a 1 is rolled, then there is a 50% chance), and not shoot. If this happens after a long time of full auto fire (good example is defending a point from an invasion), a secondary roll will trigger, and if it lands under the overheat number, the gun is unusable until the end of the mission (attack roll of one adds to the chance of an overheat).
-Dual-wielding: yes, I allow dual-wielding in this. Melee weapons, blaster pistols, and primary weapons designated as carbines can be used in tandem.

Chatroom, Contact Info, and Generic Rules
Chatroom: http://gtte.chatango.com/
How to contact me: first, check the above link, and specservdiv.chatango.com. If you can't find me there, either post your question, comment, concern, et cetera in this thread or drop me a PM/VM.
Generic Rules: Straight from DT's game, Under the Mask:
[Generic Anti-Troll Rules]
As the GM I reserve the right to do anything in the game, up to and including boot players for inappropriate sneezeing. Just because I can't hear it doesn't mean I won't be pissed off by it, so don't do it!
Now, for my rules. First of all, if you are intentionally killing other characters who are friendly and if you lack a good reason, expect a court martial in which I am judge, jury, and the guy controlling the carbonite bath. I will let you rejoin after a while, but repeat the offense and I am not afraid to execute you and banish you from my AC. However, unless I say NO, assume I don't care. I'm almost never serious. Even when I am being serious, sometimes I'm not. Anyway, follow those rules, have fun, and don't screw with me too much :p
 
Those insane guys you call your squadmates for some reason...
Luke Nounverber/Dem Taqat
Spoiler :
Name: Luke Nounverber
Species: Human
Gender: Male

Level: 1
XP: 0
HP: 22
STR: 7
CON: 6
DEX: 8
ACC: 9
INT: 10
CHA: 7
SV: 2/6

Class: Engineer
Skills:
Marksman (CBTI)
Enhanced Optics (TCHII)
Bacta Canisters (SPTI)
Datapad (ENG)

Inventory:
E-11 Blaster Rifle
Fusioncutter
Datapad
Thermal Detonators (3)
Bacta Canisters (3)
Datapad

Urthula Khazjul/west india man
Spoiler :
Name: Urthula Khazjul
Species: Shistavenan
Gender: Female

Level: 1
XP: 0
HP: 22
STR: 6
CON: 6
DEX: 10
ACC: 10
INT: 8
CHM: 5
SV: 2/6

Class: Saboteur
Skills:
Up-Armored (CBTII)
Enhanced Optics (TCHII)
Deflector Shield (SPTI)
Time Bomb (SAB)

Inventory:
DLT-20A Longblaster Rifle
Fusioncutter
Thermal Detonators (3)
Timebombs (2)

Kr'kilixt Vaouon/Kinich-Ahau
Spoiler :
Name: Kr'kilixt Vaouon
Species: Verpine
Gender: Hermaphroditic

Level: 1
XP: 0
HP: 22
STR: 9
CON: 6
DEX: 8
ACC: 9
INT: 10
CHM: 5
SV: 1/8
Class: Saboteur
Skills:
Intense Training (CBTII)
Enhanced Optics (TCHII)
Adrenaline Boosts (SPTI)
Cloaking Technology (SAB)

Inventory:
DCs-15
Vibrosword
Thermal Detonator (3)
Fusion Cutter
Hypodermic Needles (3)
Personal Cloaking Device

Morkev/KaiserElectric
Spoiler :
Name: Morkev
Species: Trandoshan
Gender: Male

Level: 1
XP: 0
HP: 26
STR: 8
CON: 8
DEX: 5
ACC: 11
INT: 9
CHM: 5
SV: 2/7

Class: Commando
Skills:
Marksman (CBTI)
Enhanced Optics (TCHII)
Cloaking Technology (SPTII)
Weapons Expert (COM)

Inventory:
DLT-20A Longblaster Rifle
Thermal Detonators (3)
Cloaking Device

Michael Moonwalker/JoanK
Spoiler :
Name: Michael Moonwalker
Species: Human
Gender: Male

Level: 1
XP: 0
HP: 26
STR: 7
CON: 8
DEX: 9
ACC: 9
INT: 8
CHM: 5
SV:3/7

Class:Commando
Skills:
Marksman (CBTI)
Enhanced Optics (TCHII)
Vehicle Drop (SPTII)
Assassin (COM)

Inventory:
E-11 Blaster Rifle
DH-17 Blaster Pistol
Vibroknife
Thermal Detonator

Stav Than/Caragus
Spoiler :
Name: Stav Than
Species: Trandoshan
Gender: Male

Level: 1
XP: 0
HP: 30
STR: 9
CON: 10
DEX: 5
ACC: 8
INT: 8
CHA: 5
SV: 3/9

Class: Heavy Weapons
Skills:
Lightweight Trigger (CBTII)
Personal Deflector Shield (TCHI)
Weapons Drop (SPTII)
Armor-Piercing Shots (HVY)

Inventory:
E-11 Blaster Rifle
DH-17 Blaster Pistol
Thermal Detonators (3)
Fragmentation Grenades (3)
Personal Deflector Shield

Sara D'uthin/Nukeknockout
Spoiler :
Name: Sara D'uthin
Species: Homo Sapiens
Gender: Female

Level: 1
XP: 0
HP: 40
STR: 5
CON: 10
DEX: 10
ACC: 10
INT: 5
CHA: 5
SV: 2/7

Class: Soldier
Skills:
Cortosis-weave mesh(CBTIII)
Personal Deflector Shield(TCHI)
Adrenaline boosts(SPTI)
Jet Trooper(SOL)

Inventory:
T-21 Light Repeating Blaster
Jetpack
Personal Deflector Shield
Hypodermic Needles (3)
Thermal Detonators (3)

Soren Urudak/Patchy
Spoiler :
Name: Soren Urudak
Species: Human
Gender: Male

Level: 1
XP: 0
HP: 24
STR: 7
CON: 7
DEX: 9
ACC: 7
INT: 10
CHM: 5
SV: 1/7

Class: Engineer
Skills:
Great Arm (CBTI)
Autoturret (TCHIII)
Bacta Canisters (SPTI)
Construction (ENG)

Inventory:
DH-17 Blaster Pistol (2)
Autoturret
Bacta Canisters (3)
Fusion cutter
Vibroknife
thermal detonators (3)
Smoke grenade (1)
flash-bang (2)
frag grenade (6)

Ciaphas/Double A
Spoiler :
Name: Raalgici'apha'slodoron (Ciaphas)
Race: Chiss
Gender: Male

HP: 26
STR: 5
CON: 8
DEX: 7
ACC: 8
INT: 7
CHM: 10
SV: 1/6

Class: Commander
Skills:
Great Arm (CBTI)
Personal Deflector Shield (TCHI)
Drop Troopers (SPTIII)
Demo Squad (CMD)

Inventory:
DCs-15
Thermal Detonators (3)
Plank Gas Grenade
Personal Deflector Shield

Janus Caesar/JamesCaesar
Spoiler :
Name: Janus Caesar
Species: Corellian
Gender: Dude

Level: 1
XP: 0
STR: 7
CON: 7
DEX: 7
ACC: 9
INT: 9
CHM: 11
HP: 24

Class: Commando
Skills:
Marksman (CBT I)
Genius (TCH II)
Natural Commander (SPT II)
Weapons Expert (COM)

Inventory:
E-11
DH-17
Vibroknife

The slightly more sane NPCs, and an example character or three
Commander James Maxwell
Spoiler :
Race: Human
Level: 1
XP: 0

HP: 26
STR: 8
CON: 7
DEX: 7
ACC: 7
INT: 6
CHM: 10
SV: 3/7

Class: Commander
Skills:
Martial Arts (CBTI)
Jammer (TCHI)
Target Indicator (SPTIII)
Strike Squad (CMD)

Inventory:
DLT-20A Longblaster Rifle
DH-17 Blaster Pistol
Thermal Detonators (3)
Targeting Indicator
Jamming Device
Binoculars

Dani Tacena
Spoiler :
Race: Duros
Level:1
XP: 0
HP: 28
STR: 10
CON: 9
DEX: 7
ACC: 10
INT: 6
CHM: 5
SV: 4/9

Class: Heavy Weapons
Skills:
Intense Training (CBTII)
Personal Deflector Shield (TCH I)
Weapons Drop (SPTII)
Armor-Piercing Shots (HVY)

Inventory:
PLX-2M Missile Launcher (30 rockets)
DH-17 Blaster Pistol
Personal Deflector Shield
Thermal Detonators (3)

Marco Riccino
Spoiler :
Race: Human
Level: 1
XP: 0
HP: 26
STR: 7
CON: 8
DEX: 7
ACC: 10
INT: 8
CHM: 8
SV: 3/8

Class: Soldier
Skills:
Reactive Armor (CBTIII)
Hacker (TCHI)
Deflector Shield (SPTI)
Scout (SOL)

Inventory:
DLT-20A Longblaster Rifle
DH-17 Blaster Pistol
Drop Shield
Thermal Detonators (3)
Recon Drone
 
Far too lazy to start working on a character ATM, but you'll definitely get one. ;)
 
Species: As long as some member of the species you choose was on the side of the Galactic Empire in the war, it is acceptable. I might have bonuses/penalties depending on the species, but I will tell you if I decide to do that.

Aww... No Lugubraa. Or Neti. Or Verpine.

But seriously, most intelligent species in the Star Wars galaxy have billion & billions of members, at least. Yes, the Empire was racist/speciesist/sexist/what have you, but as several notable individuals have proven, that can be put aside in the case of hypercompetence... and isn't the point of ACs in general to play as the hypercompetent exceptions to the rule?
 
In. Will post char when I have computer access.
 
Name: Luke Nounverber
Species: Human
Gender: Male
Bio: ---

Level: 2
XP: 1350
HP: 22
C: 2450

STR: 7
CON: 6
DEX: 8
ACC: 10
INT: 11
CHA: 7

Class: Engineer
Skills:
Marksman (Combat 1)
Enhanced Optics (Tech 2)
Seeker Drones (Tech 3)
Bacta Canisters (Support 1)
Datapad (Engineer)

Inventory:
E-11 Blaster Rifle
DH-17 blaster pistol
Vibroshiv
Fusioncutter
Datapad
3 Thermal Detonators
3 Bacta Canisters
2 Smoke Grenades
2 Seeker Drones

Strength Value: 3/6

DT
 
Name: Urthula Khazjul
Species: Shistavanen
Gender: Female
Bio: Comes from an orphanage, likes explosions. Was a mercenary and smuggler before she started to work for the Empire. Surprisingly charismatic and friendly for a shistavanen, but still pretty hostile to people she doesn't like.
Level: 1
XP: 0
Strength(STR): 6
Constitution(CON): 6
Dexterity(DEX): 10
Accuracy(ACC): 10
Intelligence(INT): 8
Charisma(CHA/CHM): 5
HP: Default? 22
Skills: Up-Armoured (Combat II), Enchanced Optics (Tech II), Deflector Shield (Support I), Time Bomb (Class)
Class: Saboteur
Inventory*: Thermal Detonator (x3), Fusioncutter, DLT-20A Longblaster Rifle
Strength Value Used/Total Strength Value: 2/3

*Assuming we have 1500C each. We do.
 
Whoops. Forgot a few things there.
Default 1500C, and 20HP+2HP for each CON point over the base.

And Kinich, i meant that to discourage Wookies and other illogical characters. As long as your species is not purely against the empire, and you can provide reasoning or examples for an odd species, welcome aboard as whatever.
 
Name: Kr'kilixt Vaouon
Species: Verpine
Gender: Hermaphroditic (Biologically), Male (Mentally)
Bio: A freakin' Badass; Rest Later
Level: 2
XP: 1250
Attributes:
  • STR: 9
  • CON: 6
  • DEX: 8
  • ACC: 9
  • INT: 10
  • CHA: 5
HP: 22
Class: Saboteur
Skills:
  • Combat:
    • Great Arm
    • Intense Training
  • Tech:
    • Enhanced Optics
  • Support:
    • Adrenaline Boosts
  • Class:
    • Cloaking Technology
Inventory:
  • DCs-15 Blaster Pistol (x2)
  • Vibrosword (x2)
  • Vibrodagger (x2)
  • Thermal Detonator (x3)
  • Fragmentation Grenade (x12)
  • Detpack (x4)
  • Hypodermic Needles (3)
  • Personal Cloaking Device
  • Fusion Cutter
Strength Value Used/Total Strength Value: 2/8
Funds: 300C
 
Name: Morkev
Species: Trandoshan
Gender: Male
Bio (Optional): Soon to come
Level: 1
XP: 650
Strength(STR): 8
Constitution(CON): 8
Dexterity(DEX): 5
Accuracy(ACC): 11
Intelligence(INT): 9
Charisma(CHA/CHM): 5
HP: 36
Skills:
Marksman: Bonus to accuracy
Enhanced Optics: Grants you X-Ray, Thermal, and Night Vision options to your armor's headset.
Cloaking Technology: Allows you to cloak you and (optionally) anyone within a 1 meter radius
Weapons Expert: +2 to rolls when using blaster weapons
Class: Commando
Inventory: DLT-20A Longblaster Rifle
DH17 Pistol
Thermal Detonators (3)
Cloaking Device
Strength Value Used/Total Strength Value: 2/6
500c
 
Name: Michael Moonwalker
Species: Human
Gender: Male
Bio: Later. Maybe. Or not.

Class: Commando
Level: 1
XP: 0
HP: 36

Strength(STR) - 7
Constitution(CON) - 8
Dexterity(DEX) - 9
Accuracy(ACC) - 9
Intelligence(INT) - 8
Charisma(CHA/CHM) - 5

Skills:
- Enhanced Optics
- Assassin
- Marksman
- Vehicle Drop

Inventory:
- E-11 Blaster Rifle
- DH-17: Blaster Pistol
- Vibroknife: Your usual knife
- Thermal Detonator (x3)

Strength Value Used/Total Strength Value: 3/4
 
Name: Stav Than
Species: Trandoshan
Gender: Male
Bio: [REDACTED]
Level: 1
XP: 0

Strength: 9
Constitution: 10
Dexterity: 5
Accuracy: 8
Intelligence: 8
Charisma: 5

HP: 30 (You said base HP 20, right? Because almost everyone seems to be using a base HP of 30, unless I’m missing something)
Skills:
-Lightweight Trigger
-Personal Deflector Shield
-Weapons Drop
-Armor-Piercing Shots
Class: Heavy Weapons
Inventory: E-11 Blaster Rifle, DH-17 Blaster Pistol, Thermal Detonators (3x), Fragmentation Grenades (3x)
Strength Value Used/Total Strength Value: 3/5
Credits: 0
 
Yeah, I said base of 20... Please fix that, guys :p
Anyways, demo mission Sunday, maybe.

EDIT: by the way, Joan. You need to fix your feats ASAP. Half of those are invalid, I believe.
 
Name: Sara D'uthin
Species: Homo Sapiens
Gender: Female
Bio: Sara D'uthin got her first taste of war when her husband of three weeks, THX-24678, was killed in one of the earlier battles of the Clone Wars. She took up his armor, and was eventually accepted into the Republic military. It was abnormal indeed when this 44-year old decorated veteran was suddenly transferred from personal bodyguard to Moff Obierge to a new and untested squad.
XP: 700
Attributes:

STR: 5
CON: 10
DEX: 10
ACC: 10
INT: 5
CHA: 5

HP: 40(20 base + 10 CON + 10 skill)
Class: Soldier
Skills:

Combat:
-Cortosis-weave mesh(CIII): +10HP, lessened damage to unprotected joints.
Tech:
-Personal Deflector Shield(TI): Gives you a portable deflector shield that can protect you from small arms fire for a decent amount of time.
Support:
-Adrenaline boosts(SI): Gives you 3 hypodermic needles that grant you a temporary boost in speed and accuracy; can be used on anyone; restocked for free at the end of a mission.
Class:
-Jet Trooper(C): JETPACK! Can support you flying in the air for 2 turns w/o recharging.

Inventory:
-T-21 Light Repeating Blaster: More firepower at the cost of no single fire.
-DH-17(P) Blaster Pistol. Obsolete rebel blaster.
-Jetpack: Allows flight! For two rounds. After that, requires recharging. Imperial regulations require us to warn you against attempting to achieve low orbit.
-Personal Deflector Shield: Turn it on and stand in front of Rebel blaster bolts. We'll watch.
-Hypodermic Needles(x3): Contains an exotic chemical stimulant dating back to the time of Exar Kun.
-Thermal Detonators(x3): Burns everything in the fires of hell.

Strength Value Used/Total Strength Value: 3/7
Funds: 500C
 
Mistakes on my part/edits to your characters needed
Forgot to say what the stat increase was for marksman.
Dem Taqat: because of this, add 1 ACC point, or place 1 extra stat point.
West India Man: you are missing a stat point. And only have 22 HP.
KaiserElectric: same as DT.
JoanK: same as DT and Kaiser

Everything else looks good. And I like your character organization, Nuke.
Characters and stuff being added to the top...tomorrow. Test Mission Saturday or Sunday sound good to y'all?
 
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