Goodgimp
Warlord
First version released!
I've uploaded the initial release of the Spells+ pack, which you can download here.
Unzip and run the executable and you should be good to go. This is my first attempt at distribution of a module so please let me know what issues you encounter.
Version v0.25 (Not yet released)
Creation II
Fertility now also provides +1 :Food: per plantation/pasture.
Water II
Gains the Kelp spell, which grows a kelp tile similar to the Priest of Leaves Bloom spell for forests. Note that while I think this ability is thematically a good fit for Octopus Cultists, those units are already quite powerful while Water mana suffers from a lack of usefulness.
Version v0.20 (Original Release)
Spells+ v0.20:
Air I
Added Windwall which provides the following:
+20% vs. Archery units (stack)
100% Chance of wearing off per turn
Chaos I
Units under the effect of the Dance of Blades spell now have a chance to inflict a "Confused" state on the enemy they strike, which has the following effects:
-10% Combat Strength
-10% to Defensive Strike Chance (if applicable)
-10% to Collateral Damage Protection (if applicable - cannot go negative)
50% chance of wearing off per turn
Death II
The Spectre summon has seen the following changes:
Base Strength increased to 4.
Removed Death Mana Affinity
Added Death Mana Aptitude
Added Chaos Mana Aptitude
Added Entrony Mana Aptitude
Entropy II
The Pit Beast summon has seen the following changes:
Added Cannibalize promotion
Added Chaos Mana aptitude
Fire I
Added Fireshield, which provides the following:
35% Damage Resistance vs Fire (stack)
50% Chance of wearing off per turn
Fire II
Fireballs are now able to cast Blaze. This consumes the unit.
Law I
Added Justice which functions similar to the Hope / Inspiration spells (i.e. the caster must remain in the city). It has the following effects:
-10% City Maintenance
Requires Courthouse
Law II
The Host of Einherjar summon has seen the following changes:
Base Strength reduced to 4.
Added Law Mana aptitude
Added Life Mana aptitude
Added Spirit Mana aptitude
Added Guardsman promotion
Life I
Enhanced the Sanctify spell to effect the caster's stack. Note that the requirement to be on a ruin/hell terrain has been removed:
35% Damage Resistance vs Death (stack)
50% Chance of wearing off per turn
Shadow II
Enhanced the Shadowwalk spell:
Added Immunity to first strikes.
I've uploaded the initial release of the Spells+ pack, which you can download here.
Unzip and run the executable and you should be good to go. This is my first attempt at distribution of a module so please let me know what issues you encounter.
Version v0.25 (Not yet released)
Creation II
Fertility now also provides +1 :Food: per plantation/pasture.
Water II
Gains the Kelp spell, which grows a kelp tile similar to the Priest of Leaves Bloom spell for forests. Note that while I think this ability is thematically a good fit for Octopus Cultists, those units are already quite powerful while Water mana suffers from a lack of usefulness.
Version v0.20 (Original Release)
Spoiler :
Spells+ v0.20:
Air I
Added Windwall which provides the following:
+20% vs. Archery units (stack)
100% Chance of wearing off per turn
Chaos I
Units under the effect of the Dance of Blades spell now have a chance to inflict a "Confused" state on the enemy they strike, which has the following effects:
-10% Combat Strength
-10% to Defensive Strike Chance (if applicable)
-10% to Collateral Damage Protection (if applicable - cannot go negative)
50% chance of wearing off per turn
Death II
The Spectre summon has seen the following changes:
Base Strength increased to 4.
Removed Death Mana Affinity
Added Death Mana Aptitude
Added Chaos Mana Aptitude
Added Entrony Mana Aptitude
Entropy II
The Pit Beast summon has seen the following changes:
Added Cannibalize promotion
Added Chaos Mana aptitude
Fire I
Added Fireshield, which provides the following:
35% Damage Resistance vs Fire (stack)
50% Chance of wearing off per turn
Fire II
Fireballs are now able to cast Blaze. This consumes the unit.
Law I
Added Justice which functions similar to the Hope / Inspiration spells (i.e. the caster must remain in the city). It has the following effects:
-10% City Maintenance
Requires Courthouse
Law II
The Host of Einherjar summon has seen the following changes:
Base Strength reduced to 4.
Added Law Mana aptitude
Added Life Mana aptitude
Added Spirit Mana aptitude
Added Guardsman promotion
Life I
Enhanced the Sanctify spell to effect the caster's stack. Note that the requirement to be on a ruin/hell terrain has been removed:
35% Damage Resistance vs Death (stack)
50% Chance of wearing off per turn
Shadow II
Enhanced the Shadowwalk spell:
Added Immunity to first strikes.