My log, up to 500 AD. I was rather slow on science because I wanted to take care of the Romans and to PDS my base of cities first. But who needs science since for Civ and GOTM score all you need is population?
1 AD: Séville builds Mikes, starts Lighthouse. Pop hut: 25g. Japs: 100g.
Interturn: Germans switch to Republic.
20 AD: Japs: 150g. Romans: 25g. Greeks: 100g. Build Hambourg at (174, 62)
Interturn: Japs develop Math.
40 AD: Japs do not want to trade. Romans: 25g. Update Persian and German maps. Build at (194, 48) and on a hill.
60 AD: Romans: 50g. Japs: Give Construction. Trade Republic for Math. No tribute.
Interturn: Greek and Mongol warfare observed. Greeks start Lighthouse. Persians discover Currency. Germans discover Masonry and start the Great Wall. Greeks and Japs declare war.
80 AD: 2 vans in Séville for wonder: 82s left. Romans: No tribute. Persia: 50g. Greeks: 50g. Mongols: 50g. Japs: No tribute. Build Salzbourg at (161, 55)
Interturn: Greeks develop Currency, and take the Mongol city of Samarkand. They acquire Construction from them. Barbs near Satsuma, stack gets killed by Jap archer. Japs and Romans declare war. Japs take Greek city of Knossos and Currency. Its a wild world!
100 AD: Discover Medicine, start Astronomy. Van in Séville: LH in 3 turns. Techrate 11 turns. Mongols: Give Math, Feudalism and Philosophy. Japs: No tribute.
Interturn: Romans develop Banking.
120 AD: Madrid starts Shakes. Romans: WAR! Advance troops near Cumes. 4 vans in Madrid: 100s left for Shakes. Pop hut: 50g.
Interturn: Crusader dies to a Roman Legion. At least no one got to the stack.
140 AD: Elephant kills Roman Legion in Cumes. Cumes stormed for 5g+barracks+1 citizen. Persia: 50g. Greeks: 50g. Japs: No tribute.
Interturn: Jap Ele kills Greek Phalanx in Delphes.
160 AD: Séville builds Lighthouse. Greeks switch to Oracle. Van in Madrid: 46s left for Shakes. Turn down Roman emissary. Get my army at striking distance from Véies. Build Bergen at (142, 62) Japs: No tribute.
Interturn: Jap government overthrown.
180 AD: Kill a Roman Phalanx in Véies. Véies stormed for 7g+citizen. Kill a Roman Horsemen near Véies. Emissary turned down. Build Venise at (157, 61) Build Milan at (163, 61)
Interturn: Roman government overthrown. Japan becomes a republic. Population exceeds 2 milion citizens.
200 AD: Build Ghent at (189, 7) Crusader dies to Phalanx in Rome. Vet Ele kills Phalanx in Rome. Ele kills wounded Phalanx (vet) Romans abandon GL. Vet ele kills Phalanx in Antium. Rome stormed for 13g+2 citizens. Antium stormed for 7g+citizen+harbour. Position 2 Eles near Naples. Persia: No tribute. Japs: 100g.
Interturn: Rome becomes a Republic.
220 AD: Sell barracks in Cumes for 40g. Ele dies to Legion near Naples, the other Ele kills it off. Send an Ele and a Cru as reinforcements. Move a Legion in Pise city radii. An Ele goes looking for other Roman cities, while the other Eles heal. Greeks: 50g. Japs: 50g.
Interturn: Germans develop CoL.
240 AD: Update German, Persian maps. Naples stormed for 11g+citizen+barracks, sold for 40g. Build Pise at (185, 1) Japs: 50g.
260 AD: Build Dublin at (164, 68) Legion dies attacking Roman Legion in Pise. I am experiencing unusually heavy casualties during this game. Spot Roman settler near Rome, mining. Japs: 25g. Pop hut on continent 4: AT (Toronto, (3, 17)) Position troops near Ravenne. Pop hut: Barbs. Kill one barb horsemen, would be surprised if same thing happens with the other two.
Interturn: Barbs kill my elephant.
280 AD: Discover Astronomy: start Navigation. Kill Roman Warrior in Ravenne: Ravenne sacked for 6g. Position 2 crusaders near Pise. Greeks: 50g. Japs: 25g. Build Melbourne at (162, 16) Pop hut: More barbs. Time to rush a new horsemen. Kill one: vet.
Interturn: Barbs kill my horsemen.
300 AD: Séville settlers and start Sun Tzu. Madrid builds Shakes, sells Temple for 40g and starts Copes. Should have done it the other way around. 6 vans in Paris: Copes built next turn. 4 vans in Séville: 100s left for Sun Tzu. Mongols: 50g. Japs: 25g. Update German maps. Kill Roman Legion in Pise: Pise sacked for 7g. Hail Romans: Sign cease-fire after gaining 32g tribute. Refuse peace treaty. Give Construction, Philosophy, swap maps. Last Roman city is WAY out of range, and actually rather close to Jap homeland. Build Sydney at (148, 70) Build Madrid II at (171, 67) Build Séville II at (112, 20) as a base for colonization and future ops against Persia.
Interturn: Persian dip steals Construction from Séville II. Declare war to Persia.
320 AD: Madrid builds Copes, produces 38 beakers. Techrate 7 turns. Rush a piker in Séville II. Japs: 25g. Build Tolède II at (0, 10) Pop hut on continent 21: AT (Cordoue II) at (177, 87)
340 AD: Update German maps: They seem very slow on expansion. Still only one city. Pop hut: 50g. Van in Séville: 42s left for Sun Tzu. Ill maybe need it after all. Build Valence II at (162, 4) Rush another explorer horsemen.
Interturn: Barbs near defended Rome.
360 AD: Japs: 50g. Greeks: 50g. Persia: Turn down cease-fire and offer of 50g for cease-fire (was going for all of their gold... probably a mistake) Renew war. 2 Persian units near Séville II: Rush a crusader. Build Salamanque II at (154, 14) 247g: Gold reserves are getting low and no tribute can be expected from any civ (except Persia) Oedo year next turn, REVOLUTION!!! T0L6S4.
Interturn: Persian units near Séville II. Barbs kill themselves attacking Rome: Piker vet. Germans develop Literacy, switch from GW to GL.
380 AD: Monarchy reestablished. Japs: No tribute. Kill Persian warrior, crusader vet. Kill Persian legion. Revolution: Republic established. T1L8S1 to spark nation-wide PDS. Build Barcelone II at (156, 36) Pop hut at (23, 15) Advanced Tribe of Valladoid II. Pop hut: Barbs.
Interturn: Greeks invite me to join war against Japs, I say no. Persian units near Séville II. Romans acquire Masonry from Japs. Japs acquire Philosophy from Romans. They sign a peace treaty. Romans acquire Math from Japs, Japs acquire Banking from Romans. Romans acquire WC from Japs, Japs acquire CoL from Romans. Japs acquire Trade from Romans, Romans acquire Myscitism from Japs. This is getting a bit redundant. FINALLY FINISHED. Barbs did not attack.
400 AD: For some random reason I did not got any celebration messages. Apparently that option was unchecked, weird. Dont remember doing that.
Interturn: Roman settler near undefended Véies. Persian archer/warrior stack moves near Séville II, another warrior near.
420 AD: Population exceeds 4 million citizens. Vet crusader kills Persian archer/warrior stack. Pop hut: 50g. Hail Romans: Peace, update maps. Build Saragosse II at (137, 65) Hail Mongols: Give Republic, BB, Engineering, Medicine. Update maps. Germans: Update maps. Pop hut: Nomads.
Interturn: Persian warrior near Sévile II. Spanish happest civ.
440 AD: WLTCD ends in a couple of cities, worker adjustments. Population exceeds 5 million citizens. Kill Persian warrior near Séville II.
Interturn: Persian trireme near one of my triremes.
460 AD: Madrid builds Aqueduct. It will (obviously) be my SSC. Population exceeds 7 million citizens. T1L3S6. Discoveries 3 turns. Evade combat with Persian Trireme. Kill Persian horsemen near Séville II.
Interturn: Mongols offer 50g for war against Greeks, I say no. Japs acquire Writing from Romans, Romans acquire The Wheel from the Japs. Japs acquire Literacy from Romans, Romans acquire Polytheism from Japs.
480 AD: Discover Navigation: start Theology. T1L4S5. Pop hut: Crusaders. Build Cadix II at (154, 66) Pop hut: Barbs.
Interturn: Barbs did not attack.
500 AD: Séville builds Sun Tzu, starts Magellans. Japs: Ask for withdrawal (they have none) I am trying to goad them in declaring war (I have to do something with those crusaders and elephants...) 7 food vans in Séville: 50s left for Magellans. T2L4S4. Build Bilbao II at (10, 30)
Looks like this GOTM will be very close indeed.