I don't recall popping much significant from Huts, probably Fishing and some Gold. Fishing could have meant no Engineering Lightbulb, had I obtained the correct Great People, so it could be seen as a downside, but I did not get the correct Great People and I did settle one City for a Clam Resource, so I figure that it worked out.
I did a great job of picking great Barb-spawn-busting locations with multiple Warriors and was surprised at how well it worked; I wasn't getting a single Barb coming my way. Of course, I finally clued in that the No Barbs setting was on, after which point I felt rather silly for missing out on a good land-grabbing opportunity.
So, I sent out my Warriors to explore and decided to Worker-steal from Gandhi. What could go wrong? Well, it seems that Vanilla AIs' Units have advanced radar that can seek you out; I managed to steal 1 Worker and build a few partial Road pieces, but lost my 3 or 4 Warriors on Hills Forest squares to Gandhi's heat-seeking Units, and lost the stolen Worker with the last Warrior, so that plan died rather quickly.
With the Japanese on one side of us and Mali on the other side, it seemed like our options were limited; if we went to war with Mali, we'd probably have no foreign Trade Routes for quite a while: Japan wasn't Opening Borders and when Toku finally did so, he promptly closed them due to conflicting Religions. Unlike in Easier BtS, in Vanilla, AIs actually review their Open Borders agreements from time-to-time against their Attitude toward you and will Close Borders with you if you no longer meet their desired Attitude level; contrast that behaviour with BtS, where AIs will never Close Borders with you, a fact which opens up a lot of possible abuses in BtS.
So, war with Japan it was, and Julius joined in on the fun. Julius ended up having more success than I did and raised about 5 Japanese Cities; Julius refused to be bribed off for a price that I could afford. Fortunately, Julius didn't keep a single Japanese City, so I was able to later refill the land--capturing Cities would have been more efficient, but being able to resettle the land without Barbs to worry about was a reasonable alternative.
Khan gave me trouble by beating me to The Pyramids by about 3 turns. He was well-liked, but he was next in my way and took the prize that I wanted. So, I took the diplo hits and pressed on toward him.
I decided to go for Space with Cultural as a backup option, so I had a balance between warring for land, spreading Religions for Catherdals, and Wonder-spamming.
In amongst my Wonder-spamming, I also missed out on getting The Great Library, which Khan had also built. The result was that I did not manage to get a Great Scientist until I was the first to learn Physics; this fact was pretty painful for a Financial Leader on a map without very strong Food locations nearby, such that the only real Cottage-spamming that I did was in my capital where I didn't have an Academy.
While I had been busy with Khan, Julius and Catherine had eaten up portions of Gandhi. So, I decided to make a base of operations in Gandhi's land, taking a couple of his Cities before turning my eyes on Rome.
I did like the subtle change of the map from a typical ring-shape that you see in Inland Sea with the extra isthmus (land bridge) between Khan and Gandhi. One small little change like that (whether done manually or by the map generator) can breathe significant new life into a well-used map type.
Julius was a monster; he had super-large and heavily-promoted stacks with mixed arms. Chokos vs his Praets would have been nice, but Julius had Ivory close to home, so he had large stacks of War Elephants mixed in with his Praetorians, making him a formidable opponent. I finally stopped trying to rely on Chokos and went for Military Tradition, despite wanting to skip it on my way to Space.
With help from Gandhi, Catherine, and Mansa, I was able to whittle down Julius' power in 3 successive wars until at last he was defeated and his lands were mine.
From then on it, it was mostly about keeping Mansa and Catherine sufficiently happy to prevent them from declaring war on me while I went to Space, while simultaneously spreading Religions all around and building a lot of Temples, in order to be able to build all of the Cathedrals in 3 Cities as my backup plan.
I came close to the Domination Land Limit at the end and had to give some land back to Gandhi, but otherwise, it was smooth sailing into the stars.
Thanks go out to the admins for yet another fun game!
The map was set up nicely, and although we didn't get Protective's free Promos on our Cho-Ko-Nus, the Traits that we did get were far better. Vanilla seems to be a well-balanced expansion; you really have to manage items much more tightly, such as Happiness (no Vassals/Colonies), no real option for a Temple-based economy (no University of Sankore, no Apostolic Palace, and half of the Gold for The Spiral Minaret), and not as much reward for taking over the map when not going for Domination (no Corporations).
Also, Civic-switches without Anarchy-free Golden Ages really hurt when taking a lot of land. I lost 3 or 4 turns to Anarchy for just switching into State Property. Then, I built The UN just to be able to get myself into Emancipation without another 4 turns of Anarchy.
@lymond: I believe that I had about 151K for Final Score at one point and could have won with a UN Diplo Victory. By the time that I did win, my Final Score was close to 130K.
As feedback, I will say that for an older expansion where some users need to pop in a CD, and when we aren't running Vanilla games back-to-back, especially on a Standard Sized map, a 2-month deadline would have been appreciated. I had to rush the last 60-odd turns just to get a submission completed on time and made several mistakes in the process, including accidentally removing a Space Ship Part from a build queue before I noticed, delaying my victory by about 5 turns. Still, it was a blast of fun and it's great to see that we can still breathe some life into Vanilla!