Pikachu
Emperor
- Joined
- Mar 5, 2003
- Messages
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After more than two years of astonishing succsess of the civ1 GOTM, it might be time to agree on a defined set of rules. Please use this thread to discuss what kind of cheats and exploits should be banned and allowed for the civ1 GOTMs in the future.
I'll start with defining some possible cheats/exploits. The lists are based on previous GOTM rule discussions in this thread: http://forums.civfanatics.com/showthread.php?t=145741
Fisrt some good old cheats:
The next list includes some features that perhaps are not really cheats, but still could be considered morally questionable
And finally some legitimate military tactics that perhaps can be considered exploits because the AI never use them, and has no idea of how to protect itself against them:
Feel free to discuss other possible cheats or exploits you know about too.
I'll start with defining some possible cheats/exploits. The lists are based on previous GOTM rule discussions in this thread: http://forums.civfanatics.com/showthread.php?t=145741
Fisrt some good old cheats:
- Shift-56 CHEAT
In version 474.01 you can refresh the map after pressing shift 5-6, and you will see the map of the whole world. You can click on the cities of other players and unfortify their troops, sell their city improvements etc. This was the player-test mode for Microprose play testers and is only available in version 474.01.
- TERRAFORM CHEATS
It is possible to use Dack's terraform tool or other savegame editors to change almost anything you want in the game.
- SAVEGAME CHEAT
If you save the game at any critical phase, it is possible to load the save game again and try any action again and again until the result satisfies you. For example the hut change to a city, you win the fight against an opponent etc.
- OCEAN RAILROAD
It is possible to build railroads on ocean by putting settlers on ships. This way you can get the railroad bonus from your ocean tiles - extra trade (with fish you get extra food too).
- SETTLER CHEAT
By clicking on a settler that has been given a command, it is possible to start the settler's action over and over again in the same turn. This way the road, mine, irregration etc. can be finished in one singel turn.
- SENTRY CHEAT
If you move a unit into a city, give it a sentry command and then reactivate it, it will regain all it's movement points. If you have cities close enough and conected by road, you can for example use this to move your charriots vast distances in just one turn, almost as if you had railroads.
The next list includes some features that perhaps are not really cheats, but still could be considered morally questionable
- SHIP HOPPING
When transporting units with ships you can move the first ship as far as it can go in one turn, and if another ship is waiting there it will take the units with it when it starts to move. Then you can move that ship as far as it can go in one turn too and repeat the process as long as you wish. This way you can transport troops infinitely far away in only one turn if you have enough ships in the right positions.
- LAUNCHING A SPACE SHIP WITH 0% CHANCE OF SUCCESS
It is possible to launch a spaceship as soon as it has at leas one of each module and one of each component. The spaceship does not need to be connected with structurals. If the spaceship is not connected the succsess chance will be 0%. 0% succsess chance means that all the colonists will die during the journey, but the ship will arrive anyway, and you will win the game.
- SETTING LUXURY SLIDER TO 100% JUST BEFÒRE YOU WIN
This gives more happy citizen and therefore more score.
And finally some legitimate military tactics that perhaps can be considered exploits because the AI never use them, and has no idea of how to protect itself against them:
- USING NUKES AS TACTICAL WEAPON
If you nuke a city, all the units in and around it will die. Later the same turn your troops can simply walk in and take it. The victory is guarantied.
- SEIGE
By occuping all the squares that can produce shields around an enemy city, that city can no longer support its troops. If the city square it self produces a sheild, only one troop will survive. If not, the city will become undefended.
- CURTAINS OF BOMBERS
You can block fields with BOMBERS. If there's no other of your units on that field, just fighter units can remove bombers, so you can use curtains of bombers to defend an area by just keeping enough bombers in the air without using them to destroy any units of ai tribes. Then the ai can not enter that area (unless it has fighters).
- BRIBING CITIES
If you have enough money you can use diplomats to buy enemy cities.
Feel free to discuss other possible cheats or exploits you know about too.