cracker
Gil Favor's Sidekick
Has anyone confirmed if the Granary malfunction bug that exists in Civ3 has been fixed in PTW???
We know the bug still exists in V1.29 but no one has mentioned it in PTW because they have been too distarcted by Elvis et al.
To identify the bug, you need to have a town of size 6 with a granary alread in place and then let the town grow to pop 7.
Granary supposedly allows you to keep 1/2 of the food stored in the food bin when you grow a new population point. At pop 6, you will have 10 food units stored in the granary. When you jump to pop seven, the 10 stored food units will simply vanish and you have to start over at zero stored food.
This bug makes it very detrimental to have towns/cities that oscillate growth in this transition range while you are still producing settlers and workers.
We know the bug still exists in V1.29 but no one has mentioned it in PTW because they have been too distarcted by Elvis et al.
To identify the bug, you need to have a town of size 6 with a granary alread in place and then let the town grow to pop 7.
Granary supposedly allows you to keep 1/2 of the food stored in the food bin when you grow a new population point. At pop 6, you will have 10 food units stored in the granary. When you jump to pop seven, the 10 stored food units will simply vanish and you have to start over at zero stored food.
This bug makes it very detrimental to have towns/cities that oscillate growth in this transition range while you are still producing settlers and workers.