Cassius Critzer
King
- Joined
- Dec 27, 2017
- Messages
- 918
There is no doubt either the problem is with the hidden gif commenting or the conversion settings which are:
255 colors
8 quantization
Dithering
Interlacing.
If I can get it to work, I'm happy to upload a new Terrain1.gif file so everyone can see a vastly superior map that is absolutely clear concerning the terrain.Otherwise you have to constantly "show hidden terrain".
It would then be relatively easy to compile multiple resources as tiny icons or color values so one could also use standard map symbology versus the cumbersome large icons.n
Similarly, multiple unit.gif files could gather together similar unit types so that say in the Sengoku mod, you could have eras like the Mongol invasion included far earlier in history.
255 colors
8 quantization
Dithering
Interlacing.
If I can get it to work, I'm happy to upload a new Terrain1.gif file so everyone can see a vastly superior map that is absolutely clear concerning the terrain.Otherwise you have to constantly "show hidden terrain".
It would then be relatively easy to compile multiple resources as tiny icons or color values so one could also use standard map symbology versus the cumbersome large icons.n
Similarly, multiple unit.gif files could gather together similar unit types so that say in the Sengoku mod, you could have eras like the Mongol invasion included far earlier in history.