Greizer85
Emperor
- Joined
- Mar 7, 2009
- Messages
- 1,210
(MGE, if it matters.)
Hi,
I'm making a world map for Civ II and trying to make it as accurate as possible. In my crusade againt the randomly placed resources, I came across this thread, and followed the tip given there, which is to edit the Glacier terrain and make it a 'super terrain' for use at starting locations and prime city sites. Or rather, that was the plan until a little snag occurred...
It's a good thing I backed up the Terrain1 file before trying; editing it went fine, but once I opened the Map editor, all the terrain was scrambled with wild colors. I tested and this occurs even if I don't edit the file, but just save it over itself. I tried editing in Paint instead of the program I have for it (Paint.net), but then the editor complains something or other about 'bits', and refuses to even start up again. If you know the reason for these weird occurrences, or could help correct them, I'd greatly appreciate it.
The map in question looks like this; it's a tad small for most Civ II players (I'd imagine), but should work well for short games or in multiplayer (due to the balanced starting locations). So the sooner the problem is solved, the sooner you'll get to play on it.
Cheers,
Greizer
EDIT: This seems to be related... Hexadecimal numbers give me a headache. I saved the palette of units.gif (that is said to work with all files), then tried enabling it in Terrain1. No luck, all scrambled eggs. I will continue to experiment, but if you have info, help would be greatly appreciated.
EDIT2: Here is an image, if it helps.
Hi,
I'm making a world map for Civ II and trying to make it as accurate as possible. In my crusade againt the randomly placed resources, I came across this thread, and followed the tip given there, which is to edit the Glacier terrain and make it a 'super terrain' for use at starting locations and prime city sites. Or rather, that was the plan until a little snag occurred...
It's a good thing I backed up the Terrain1 file before trying; editing it went fine, but once I opened the Map editor, all the terrain was scrambled with wild colors. I tested and this occurs even if I don't edit the file, but just save it over itself. I tried editing in Paint instead of the program I have for it (Paint.net), but then the editor complains something or other about 'bits', and refuses to even start up again. If you know the reason for these weird occurrences, or could help correct them, I'd greatly appreciate it.
The map in question looks like this; it's a tad small for most Civ II players (I'd imagine), but should work well for short games or in multiplayer (due to the balanced starting locations). So the sooner the problem is solved, the sooner you'll get to play on it.
Cheers,
Greizer
EDIT: This seems to be related... Hexadecimal numbers give me a headache. I saved the palette of units.gif (that is said to work with all files), then tried enabling it in Terrain1. No luck, all scrambled eggs. I will continue to experiment, but if you have info, help would be greatly appreciated.
EDIT2: Here is an image, if it helps.
Spoiler :