Mongols_rule
Emperor
HEY! I just thought of something! If you sell buildings and they go to the barbarians, then I THINK you can use the "switch sides" cheat and play as the barbarians!!
with freeware program cheat tool cived 1.4 (from 1993)Mongols_rule said:HEY! I just thought of something! If you sell buildings and they go to the barbarians, then I THINK you can use the "switch sides" cheat and play as the barbarians!!
that wouldn't work because there is no interface/screen in the game for "atilla".Pikachu said:... ...
Maybe I should try to trigger this bug at a lower level to test if it is possible to talk with them? That could be interesting.
Read the last posts in this thread to get an explanation: Pollution bugGoldBerg said:"the infamous pollution bug"
- is this a wellknown bug?
- where is the description for this bug here in the forum?
- has the bug something to do with the strange future techs of the other ancient civilizations?
You are right, it didnt work, but with this bug it seemed like the barbarians could do a lot more than they use too. Like acquiring technology, signing peace treaties, changing government etc. It could be interesting to find out what really happened to them. Did they become a normal civ, or was it just my advisors that somehow started to report strange things about them? The game were I recreated this bug was really unstable and crashed all the time, so it was hard to find out much about it. Maybe you will give it a try?GoldBerg said:that wouldn't work because there is no interface/screen in the game for "atilla".
if you play the barbarians (by cheating with cived.1.4.)
(you just can play them if they own/did conquer a city in the normal or cheated game otherwise you have to cheat them a city first to change to barbarian leader... otherwise the game starts with " your civilization ... blablabla ... Atilla will be back! ..." and 'finito'...)
you will see that barbarians can't act much (with the city screen for example...)!
i found out more things:Pikachu said:... ...
You are right, it didnt work, but with this bug it seemed like the barbarians could do a lot more than they use too. Like acquiring technology, signing peace treaties, changing government etc. It could be interesting to find out what really happened to them.
Did they become a normal civ, or was it just my advisors that somehow started to report strange things about them? The game were I recreated this bug was really unstable and crashed all the time, so it was hard to find out much about it. Maybe you will give it a try?
well - garboka1 may be right -gaborka1 said:The pollution bug
happens when you develope future tech 60-70.
I assume it is FT64 that causes the bug.
It is because technologies are represented as a binary string
and probably 8 bytes are reservec for FTs.
when you develop FT 65 it flips a bit at a memory location
reserved for something else
probably counting pollution.
there is no way stopping runaway pollution.
it grows exponentially and will cover everything in a few turns.
... ...
well - i play civ.1 since 1991 - a man who plays 13 years from time to time the same strategy gamePikachu said:Thanks GoldBerg for your excellent research effort![]()
i think so too. but maybe it happened domino-wise - first a savegame error / game bug when barbarians did destroy the GL AND (maybe) did conquer that tribe same time. maybe the barbarians did become THAT gone tribe that moment while the game was giving them technologies -Pikachu said:This was clearly not just the pollution bug. I dont know exactly what happened, just that a lot of things suddenly changed.
i did have to give myself 3 times 24999 bucks to buy some bombers, build some tempels and banks and so on to get the situation a little under control.Pikachu said:It looks like you are doing well in your savegame. How much extra money did you give yourself?
the thing i don't understand is how you can "trigger the bug" - with a hex editor?Pikachu said:... ... ... I wanted to find out what the barbarians could do in this bug situation if they had cities, so I started a new game and tried to trigger the bug after I had given the barbarians a few cities. That game turned out to be very unstable, so I didnt find out as much as I wanted to.
It was not a savegame error. I never started this game from a savegame file. I played the whole game in one go (I find it very hard to stop playing in the middle of an interesting game. I suppose you are familiar with that problemGoldBerg said:i think so too. but maybe it happened domino-wise - first a savegame error / game bug when barbarians did destroy the GL AND (maybe) did conquer that tribe same time. maybe the barbarians did become THAT gone tribe that moment while the game was giving them technologies -
in THAT case the barbarians are something like a "unsupported ghost civilization"
and this might cause the civ programs "pollution bug" by changing parameters that should be not touched by the digits before or after.
I started a new game, built the GL in a border city, waited for the AI to conquer it, then reconquered it and repeated the procedure until the city was destroyed. Of course I starved the population to speed up the process. This didnt always work though. There must be another criteria to trigger the bug too, but I dont know what that criteria is. Anyway, I successfully retriggered the bug after a few tries. That time the lazy AI didnt want to capture my GL city, but at least the barbarians managed to capture it after a while. I was ready to recapture and destroy it, but to my surprise the bug was triggered right after the barbarians captured the city without destroying it. Apparently giving it to the barbarians had the same effect as destroying it.GoldBerg said:the thing i don't understand is how you can "trigger the bug" - with a hex editor?
Now that would be cool!GoldBerg said:i presume: the barabrians would even build a spaceship if they could conquer the technologies to do so!![]()
Sorry, I dont know any editors. I never cheatGoldBerg said:til now i didn't find a working map editor *boo-hoo*... do you know a working one?![]()
do you know the excel-based editor and if it works?
that one with the F1 and F2 keys within the game didn't work after the HEX CODE changes suggested...![]()
Hey!, that's my job!Zwelgje said:Which is a pity.
Wouldn't it be great to let the barbarians build a great empire with just one goal: destroy everything!![]()
Irish Caesar said:This same thing happened to me once.
I can remember laughing as Alexander threatened me, asking to give him technology "3"
Actually, I think it was one of the GOTM's we had here.
But it was a pretty funny experience.
GenghisK said:Nope, Mac = land barb destroy all, those who get off from boats try to conquer cities.
Pikachu said:You are right GenghisK. It turns out that land barbarians destroy large cities too. How could I not know this? I guess I am not really a civfanatic after all
.
...try the attached file of the game - it will happen.jeremylinge said:lol !!!![]()
This thread is hillarious.
They don't start building cities. They just conquer a city then build units they send to conquer other ones. They can't build settlers.
...just did read this thread ...again.This is an old thread...
...
i have seen red settlers... ...