===EDIT===
Just wanted to put here that the problem is fixed in the newest rev. This mod rocks!
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Old:
Hi.
I came back to playing this mod, and updated to the latest rev, 983+. There is a severe bug that renders the game unplayable for me, since it's impossible for the AI to do anything on the battlefield.
I noticed that the AI absolutely NEVER uses siege weapons to bombard a city, or even cause collateral damage. I tried the UPT rule to see if that would fix it - no luck. They actually move their stacks of siege weapons away from the city while sending countless other units to their death when trying to attack the defended city. Not really challenging and fun at all for the player.
In my opinion, this is a BIG, PESKY, bug that ruins a lot of the experience of playing Rise of Mankind: A New Dawn.
In rev 920 there was no problem with this, so I am reverting back for the time being.
Please fix. For everything else, this mod is great!
Just wanted to put here that the problem is fixed in the newest rev. This mod rocks!
========
Old:
Hi.
I came back to playing this mod, and updated to the latest rev, 983+. There is a severe bug that renders the game unplayable for me, since it's impossible for the AI to do anything on the battlefield.
I noticed that the AI absolutely NEVER uses siege weapons to bombard a city, or even cause collateral damage. I tried the UPT rule to see if that would fix it - no luck. They actually move their stacks of siege weapons away from the city while sending countless other units to their death when trying to attack the defended city. Not really challenging and fun at all for the player.
In my opinion, this is a BIG, PESKY, bug that ruins a lot of the experience of playing Rise of Mankind: A New Dawn.
In rev 920 there was no problem with this, so I am reverting back for the time being.
Please fix. For everything else, this mod is great!