Great Musician Questions

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Dec 11, 2005
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I'm playing my first game of BNW and I have a question about great musicians and concert tours.

If my tourism is relatively low when my great musician is generated (say... only around 25), should I create a great musical work instead of considering a concert tour?

Thanks in advance
 
Probably a great work.
'bulbing', or using a great person for the one time boost, will give you an a mount equal to what you've produced over the last 8(?) turns.
So if you think you will gain more over the course of the game by getting the 'per turn' bonus, that's the better option.
 
It's the 8 last turns for Great Scientists and Great Writers.

Great Musicians do not scale in that way. They strength is fixed to the amount of Tourism when it spawned. So yeah, most likely a Great Work of Music is the best in that case. Note however that the GM produces it's Tourism Strength to 100% to the target civ and by 20% to all other civs - so even when it's strength is ow it still might overall do a decent job (like consider if it's a huge map with 20 or so civs).
 
Definitely a great work. I'd say until maybe you have hotels in your cities, use them for great works.

If I'm going for a CV, I usually keep an eye on the cultural screen where it shows your influence on all the other civs. I don't start doing concert tours until all my arrows are 'rising' (not just 'rising slowly'). Then whichever civ has the most turns until I'm influential, starts getting the concert tours.
 
or, wait to build your music guild until the end game and avoid making the choice in the first place.
 
or, wait to build your music guild until the end game and avoid making the choice in the first place.

Is this worth doing? I hadn't thought of it before, but I'm interested in the pros and cons here. Is a number of quick high-strength musicians towards lategame worth the tradeoff of not getting great work culture and the culture off the specialists, plus the early Tourism from the Works?
 
Unless you are going to be able to save >5k faith do not build the musicians guild until very late. This also means do not build any wonders that have great musician points or slots like the Globe.

After you build the musicians guild, it takes about 16 turn to pop a GM if you do not work the specialty slots. Bee line to Internet then head down to Radio, make sure you have enough gold to buy Airports in all the cities that should have them. Finish the Musicians guild 14 or 15 turns before radio finishes and do not work the slots until Radio is done. If you nail it right, you will get your first GM 1 turn after you are about max tourism. I did this in my last game and it worked nicely - I actually had to delete the musicians guild and rebuild it to get the timing right
 
just a small point, Globe has writing slots, not music. The only wonder to avoid under this strategy would be Broadway.
 
Unless you are going to be able to save >5k faith do not build the musicians guild until very late.
Generating enough Faith for a Culture Victory should essentially be standard practice however. I'm not a fan of delaying the Musician's Guild if I can avoid it.
 
Whilst broadly agreeing with maximising the yield of GMus, I take a flexible approach. If I've got enough Great Works to be rising against everyone but one or two cultural giants in the renaissance, I'll generally target them for conquest and then hit remaining obstacles to cultural hegemony with concert tours. No need to wait for Internet if you've filled Louvre & Uffizi and can culture bomb your way to victory in a couple of dozen turns.

Now that Futurism has been buffed, a Mussolini rush with pop music and special forces can be pretty brutal. Steal a score of extra Tourism and crank the volume up to eleven :D
 
On food problems running all guilds + scientists; simply ensure your capital is built on the coast and run 3 food cargo ship routes -> problem solved.

I normally place the first 4 in Opera Houses and tour with the rest.
While I might build one of the great wonders with music theming bonuses, I'm not building both in the same game.
 
You have 5 slots for GWM(remember you can't trade GWM) that will give theming bonuses and that's from:
  • Broadway(Radio);3 piece of music from same era and civ.
  • Sydney Opera House(Ecology);2 pieces of music from different eras but same civ.

Although you can put music in opera houses and broadcast towers which will give you tourism/culture I find it's best to plan for theming bonuses. To answer your Q don't bulb this GM as you'll get more net tourism from the GWM, or wait until you have 3 GM and create 3 GWM from the same era that you can stick in Broadway.

Another consideration is to go Freedom and pick the Media Culture(+34% Tourism from Cities with a Broadcast Tower) tenet and stick all your GWM in broadcast towers first. If you can build the CN Tower(Telecommunications) then all your puppets will have broadcast towers.
 
Another consideration is to go Freedom and pick the Media Culture(+34% Tourism from Cities with a Broadcast Tower) tenet and stick all your GWM in broadcast towers first. If you can build the CN Tower(Telecommunications) then all your puppets will have broadcast towers.

The city only needs to have a Broadcast Tower for the Freedom Tenet; it doesn't need the slot filled.
Also, chances are your capital's raw tourism is over 80% of your entire empire.
 
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