Seriously, they're the only thing in the game which you can obtain early on, which scales throughout the game.
This is ironic, considering less than a couple of months ago I suggested a very similar percentage mechanic on Civ5's GP improvements for them to scale throughout the eras, but it just isn't working out in a social networking/facebook app casualized, mass-multiplayer environment where people can start at different times.
I'm in my first game, and on three seperate occasions now during off-hours, I've seen someone new to the game start (you can tell by the global chat message for a quest) followed by an insane price spike in food (I'm talking about from ~400 to 1000+), right after "X acquires a Great Y" message. The first impulse for anyone who isn't familiar with the game's mechanics is to see how 'overpriced' the GPs are compared to food, which seems more immediately important, and happily trade it away in the market.
Aside from the absolute $$$ killings I've made in both these instances thanks to newbs selling off great people in late eras and mass-buying food, the persistent, scaling percentage mechanic is really inherently broken, anyway.
edit: and looking around on Google it seems this has been a problem for quite some time and is actually related to an exploit. Oh well, I guess I'm weeks behind. Ignore this post.
This is ironic, considering less than a couple of months ago I suggested a very similar percentage mechanic on Civ5's GP improvements for them to scale throughout the eras, but it just isn't working out in a social networking/facebook app casualized, mass-multiplayer environment where people can start at different times.
I'm in my first game, and on three seperate occasions now during off-hours, I've seen someone new to the game start (you can tell by the global chat message for a quest) followed by an insane price spike in food (I'm talking about from ~400 to 1000+), right after "X acquires a Great Y" message. The first impulse for anyone who isn't familiar with the game's mechanics is to see how 'overpriced' the GPs are compared to food, which seems more immediately important, and happily trade it away in the market.
Aside from the absolute $$$ killings I've made in both these instances thanks to newbs selling off great people in late eras and mass-buying food, the persistent, scaling percentage mechanic is really inherently broken, anyway.
edit: and looking around on Google it seems this has been a problem for quite some time and is actually related to an exploit. Oh well, I guess I'm weeks behind. Ignore this post.