Moving cities? That's genuinely a first and very unexpected yet it makes total sense for floating cities (and note how they've been adding little inflatable balloons to explorers and resource pods, looks like there's a real distinction between "floating" and "underwater").You spend production to move a sea city from hex to hex, adding territory that way.
The little blue globe? It also features very prominently on the screenshot for the diplomacy screen right next to the affinities:There's seems to be a new counter of some sort to the left the resources.
If I was paying attention to the Twitch livestream demo on Twitch correctly, the ability to "Leash" aliens is a Harmony only ability.
Moving cities? That's genuinely a first and very unexpected yet it makes total sense for floating cities (and note how they've been adding little inflatable balloons to explorers and resource pods, looks like there's a real distinction between "floating" and "underwater").
I wouldn't call it "mind-blowing" but certainly rather novel. In that context, the earlier statements about water cities being something that wasn't done before (despite SMAC and CtP existing) make a lot more sense.
The little blue globe? It also features very prominently on the screenshot for the diplomacy screen right next to the affinities:
So there's reason to believe that it will somehow interface either with diplomacy or the leader traits system mentioned.
I officially don't know what Harmony is even supposed to mean anymore.
I officially don't know what Harmony is even supposed to mean anymore.
Find a fragment of The Signal via an Explorer Expedition on Progenitor Ruins. The chance is slim, but possible.
I like the new features but I certainly hope the base victory conditions and affinities (acquisition and effects) are heavily reworked otherwise it's all for nothing. No matter how many options you add to a car, you'll keep taking the train if it's faster.
Will getting affinities require better balance of different game systems or still be only about spamming cities and science ? Will wonders still be terrible ? Will the whole tree be redesigned to make sense and make outer techs/buildings interesting ? Will specialists be revamped ?
That's a lot of work ON TOP of the new features... are they up for the task ? I can't help being skeptic that this kind of vanilla features didn't get fixed before the expansion.
I really hope that "Contact" victory gets heavily revised, or TBH, removed from the game altogether. Contact victories can happen so suddenly and quickly and that can be based on chance + luck and not player skill.
This is the part of the "Contact" victory that bugs me. You can find a fragment of The Signal by fluke and suddenly, hey!, you won the game!!