Omen of Peace
Prince
- Joined
- Mar 22, 2018
- Messages
- 404
I consistently see Happiness issues when playing wide and peaceful (typically Progress).
To clarify:
- I play on Standard maps (generally Continents)
- By wide I mean 10+ cities
- I tend to be well-placed in science/policies, so unhappiness shouldn't be related to a major yield deficit.
I've noticed, and mentioned some issues with this in recent months, but never really got any feedback in beta threads, hence this dedicated thread. See previous post below.
Another example
In my most recent 04-17 game, I started out fine happiness-wise, but it slowly crashed below 50% in Medieval as I reached 11 or 12 cities, and never lifted back up.
That's while:
- playing Fealty (so +1 Happiness / city from castle)
- getting +13 Happiness from Faith of the Masses (I was the only one to found on my continent, so I had 27 cities following my religion)
- owning or importing a decent amount of luxuries, including from CS
- being allied with 1 Mercantile CS (and 3 other CS)
- having a mostly up-to-date infrastructure as well (most cities were missing some buildings, because it's a time when you tech faster than you can build all that you unlock).
With all of that, I was still at e.g. 73 Happiness / 91 Unhappiness, or similar numbers.
Thoughts
- I don't think that this amount of cities is considered too much at this stage of the game?
- To elaborate on why this Unhappiness is not good: it makes it really tough to produce units (you reach -35% or higher production penalties!), and then you end up in wars because you're considered weak.
- In the quoted post above, I've identified the Empire modifier as a likely culprit.
I've suggested that Defense buildings lower the Empire modifier per-city increment instead of the Empire modifier. I'm keen to hear
1/ if it's feasible @Gazebo
2/ what others think of it.
- Another avenue would be to buff the Progress Happiness policy.
However, I don't see any problem when Progress has ~9 or fewer cities, so I'm not sure this is the correct path forward.
- Ironically, I've had fewer issues when warmongering, probably because some cities are puppets, and puppets only increase the Empire modifier by half as much IIRC.
Happiness was meant to be a hurdle for going too-wide, but it was supposed to hinder warmongers than peacemongers, I believe.
Let me know what you experience has been on Standard maps and what you think of the evolutions I proposed.
To clarify:
- I play on Standard maps (generally Continents)
- By wide I mean 10+ cities
- I tend to be well-placed in science/policies, so unhappiness shouldn't be related to a major yield deficit.
I've noticed, and mentioned some issues with this in recent months, but never really got any feedback in beta threads, hence this dedicated thread. See previous post below.
Wide Happiness
I'm very keen to hear more evidence, but it seems to me that wide happiness is not in a good place. I totally get that we want to punish expansion to some extent, but I thought the idea is that it's possible to dig oneself out of this hole. In my very wide game, I never got out of it.
I would blame the Empire modifier for this. It was above +90% for me, so naturally it would be quite hard to get yields to match.
I don't think more fixed bonuses to Happiness will do the trick, since they will make Happiness trivial for not-so-Wide civ.
Let me reiterate a past proposal that Defense buildings, instead of reducing this modifier by a fixed amount, reduce the per-city increment.
Example:
assuming the per-city increment is 7% on Standard and that today a Defensive Building decreases the modifier by 5%
If you have 5 cities, you get an Empire modifier of 5 x 7 = 35% (no building) / 30% (1st building) / 25% (2nd) / 20% (3rd)
If you have 15 cities, you get an Empire modifier of 105% / 100% / 95% / 90%
The buildings make a dent in the modifier for Tall, but nor for Wide.
My proposal: Walls decrease the increment by e.g. 1, Castles by 2 and Arsenals by 2
If you have 5 cities, you get an Empire modifier of 35% / 5 x 6 = 30% (1st building) / 5 x 4 = 20 % (2nd) / 5 x 2 = 10% (3rd)
If you have 15 cities, you get an Empire modifier of 105% / 90% / 60% / 30%
So the modifier is still punishing without a Building or with just a Wall, but you can bring it down considerably with later buildings.
Your expansion is restricted in early eras, much less in later eras (which is the design goal I would set for this subsystem).
It would need to be adapted to map size since the increment changes with map size, which I admit is a downside of this solution.
Another example
In my most recent 04-17 game, I started out fine happiness-wise, but it slowly crashed below 50% in Medieval as I reached 11 or 12 cities, and never lifted back up.
That's while:
- playing Fealty (so +1 Happiness / city from castle)
- getting +13 Happiness from Faith of the Masses (I was the only one to found on my continent, so I had 27 cities following my religion)
- owning or importing a decent amount of luxuries, including from CS
- being allied with 1 Mercantile CS (and 3 other CS)
- having a mostly up-to-date infrastructure as well (most cities were missing some buildings, because it's a time when you tech faster than you can build all that you unlock).
With all of that, I was still at e.g. 73 Happiness / 91 Unhappiness, or similar numbers.
Thoughts
- I don't think that this amount of cities is considered too much at this stage of the game?
- To elaborate on why this Unhappiness is not good: it makes it really tough to produce units (you reach -35% or higher production penalties!), and then you end up in wars because you're considered weak.
- In the quoted post above, I've identified the Empire modifier as a likely culprit.
I've suggested that Defense buildings lower the Empire modifier per-city increment instead of the Empire modifier. I'm keen to hear
1/ if it's feasible @Gazebo
2/ what others think of it.
- Another avenue would be to buff the Progress Happiness policy.
However, I don't see any problem when Progress has ~9 or fewer cities, so I'm not sure this is the correct path forward.
- Ironically, I've had fewer issues when warmongering, probably because some cities are puppets, and puppets only increase the Empire modifier by half as much IIRC.
Happiness was meant to be a hurdle for going too-wide, but it was supposed to hinder warmongers than peacemongers, I believe.
Let me know what you experience has been on Standard maps and what you think of the evolutions I proposed.